The Mule (2018)
Clint Eastwood plays a real-life 90-year-old drug mule, though I must inform you dear reader that at no point does he hide his cargo in a very uncomfortable place. The Mule is an interesting story about the most unexpected mule. Eastwood plays a man broke and on the outs with the family he’s neglected their entire lives. He takes up an offer to simply drive albeit for a Mexican drug cartel. As with most life-of-crime movies, what starts off uneasily becomes second nature as our characters get in over their heads. Except that doesn’t really happen in The Mule. I would estimate twenty percent of the movie is watching Eastwood drive and sing along to the radio. There are some tense near misses where he’s almost caught, but these are confined to the first half. In the second half the cartel becomes the chief source of danger, all because he doesn’t go by their routes. If he’s their most successful mule, having never had a ticket in his life, then why micromanage? There are some other nitpicks that nagged at me, like the cartel knows the DEA agents (Bradley Cooper and Michael Pena) are pulling over a very specific color and kind of car, but at no point do they change out Eastwood’s car. Also, Eastwood is spending vast sums of money in public for a man who was losing his house, and yet no red flags there. Eventually Eastwood has to make a choice of family over angering the cartel and risking his life, and I think you’ll know where his character arc is destined. The dramatic shape of the movie feels a little too inert for the stakes involved, leading to an all too tidy conclusion. Eastwood delivers a fine performance, as does every other actor involved. The movie kind of coasts along, much like Eastwood in his truck, on the inherent interest of its premise and the star power of its lead/director. The Mule might have worked better as a documentary.
Nate’s Grade: B-
Bird Box (2018)
As a film critic, I feel compelled to write about Bird Box because, apparently, one third of the entire Internet is currently talking about this Netflix sci-fi horror movie. It’s about killer monsters that cause people to violently kill themselves upon sight. Netflix has reported that over 40 million customers have watched Bird Box in its first week of its streaming release, which basically means 35 million people likely fell asleep to Netflix and it started playing the new high-profile movie on auto play. I know people that love this movie. I know people that hate this movie. I know people who hate this movie with a passion and go into apoplexy trying to describe their disgust. Bird Box isn’t a movie worth strong feelings, both good and bad. It’s a fittingly entertaining movie with too many structural flaws, underdeveloped ideas, and diminished tension and stakes.
Malorie (Sandra Bullock) is trying to navigate the post-apocalyptic world of monsters. She’s traveling down river with her two children, all blindfolded. Meanwhile, she flashes back to the first few days of the monster outbreak when she found security in a stranger’s home until things went from bad to worse to murderous.
Part of the problem with Bird Box is that the monsters never feel that threatening because the hazy rules manage to defang them. Given the unknowable nature of monsters, I’m not expecting a textbook but some level of consistency that won’t rip me out of the film. The monsters are only a threat when you look at them, which is fine, except they cannot or choose to refrain from physically interacting with their human targets. I don’t know if this is a natural limitation, a choice, or simply anecdotal evidence that will be disproved. Just because the monsters haven’t done something yet doesn’t mean they might not be able to. Just because the monsters don’t attack anyone wearing a blue sweatshirt with a googly-eyed reindeer doesn’t mean this is standard. We see at one point the collateral movement of a monster chasing after Sandy and the kids, shoving trees and other forest vegetation aside. They do physically interact with the world; they just do not interact with our characters. This takes away much of the danger of these creatures. There’s one scene where a character is struggling to get indoors and, oh no, the garage door is opening. Look out; all he has to do is… continue not looking at the monsters as he was doing without effort. It makes me think of The Simpsons Halloween episode where the key to defeating killer mutant advertisements was not to look (it had Paul Anka’s guarantee).
The monsters also adopt the voices of loved ones, so survivors would start to learn from these experiences and begin to carry a deep skepticism about suddenly prevalent loved ones begging for blindfolds to be removed. Does this mean the monsters can psychically read the thoughts of human beings to know what voices to tap into? It made me think of The Bye Bye Man and its Bye Bye Man-induced hallucinations (“Is this cop’s face really oozing black blood through empty eye sockets, or is that you Bye Bye Man, you scamp?”). This is an interesting aspect that never feels fully developed, the mistrusting nature of the calls for help. Instead of adopting the voice of dead loved ones, I wish the monsters had chosen more judiciously. You could feature a sequence with someone genuinely calling for help and being left behind by Sandy because, in their blindfolded state, they cannot tell the difference in the authenticity of the speaker’s claims.
But what I kept coming back to is why can’t the monsters go indoors? This was a hurdle I could never fully get over because it cheapened the threat for me. As with any apocalyptic or viral outbreak, there is danger in having to leave the sanctuary, and there will be a need to gather supplies, but once you have a home base the monsters can’t enter, it loses a level of stakes. It makes me think of M. Night Shyamalan’s Signs where space aliens can travel the stars but cannot open a pantry door. Having limitations on your monsters is essential or else the threat will feel too overwhelming, but these limitations need to make consistent sense. The monsters in A Quiet Place had superior hearing but were essentially blind. The monsters in Bird Box are deadly to look at, will tempt you with auditory siren songs, but as long as one remains indoors and stays away from windows, you can live a happy and healthy albeit sheltered life of repose.
This is one reason why the story has to find a new threat that is allowed to venture into the safe spaces. There are certain people who seem immune to the suicidal impulses of the monsters. The screenplay by Eric Heisserer (Arrival) implies people who were crazy beforehand are unaffected, though what degree of crazy or mental instability is up to interpretation. These people worship the monsters and actively try to force others to look at them, to also be enlightened. This could have been an interesting addition to the world of Bird Box but it plays it too straight. These cultist people are just another obstacle, a group of standard movie crazy killers. I was hoping that the screenplay was playing coy with this subject and biding its time only to introduce this group in a more meaningful and manipulative fashion later. It never happens. They’re just crazy killers meant to enter buildings and pose a new indoors threat. Now you can’t trust anyone!
The structure of Bird Box constrains the overall impact of its story. The movie is divided almost equally between two different timelines, one shortly after the start of the monster attacks and one five years later. I was waiting for these two different storylines to inform one another, and they do in essentially superficial ways. We know in the future story that it’s only Sandy and the kids, so it’s only a matter of time before everyone in this house will end up dead. It also hurts that this segment is best described as “dime store Stephen King.” We’re stuck with a group of strangers who have all been given one note to play, therefore the extra time feels tedious because we don’t care about them or what happens to them next (sorry John Malkovich, Jacki Weaver, BD Wong, and others). Winnowing these extended flashbacks and sticking with the current day storyline would have improved the movie. There’s a more immediate threat and it presents a more intriguing scenario of being on the run and learning as we go about the monsters and the accrued survival tactics. I think learning on the run would be more exciting rather than conveniently finding refuge with a guy who explains everything because he was doing a book report on the supernatural and somehow knows the rules. This would also better hone the theme because the “before” of our before-and-after dynamic doesn’t establish Sandy enough as a disinterested mother.
Much of this could be forgiven or mitigated if the suspense sequences were engaging and smartly developed. I can forgive any nagging plot quibble with A Quiet Place (Why don’t they live closer to the waterfall? Why don’t they have a sound system to draw away monsters?) because the suspense sequences were brilliantly executed and highly unnerving. This just isn’t the case with Bird Box. There is one clever sequence that seems to capitalize on the possibilities of its sight-challenged premise. During the house half, the gang climbs into a car and uses its motion sensors and GPS to navigate a trip to the local grocery store for a supply run. It’s fun and decently staged. The inclusion of caged birds being a monster alarm is interesting until it starts to become more ridiculous. People never seem to listen to these birds and pay the price. The initial outbreak in the opening, with cars flipping and people flipping out, has a nice escalation into madness and chaos. The movie never quite recovers that same tense feeling. Watching people wander with blindfolds doesn’t make for great visual tension unless we see what they do not and dread what’s to come. Bird Box settles into a generic paranoia thriller about who can be trusted, and that’s even before the crazy cultists come knocking. Outside in the woods, the final act involves running to sanctuary, but without the killer cultists, it’s only running away from a thing that can’t touch them. It makes for a curiously inept climax and a sentimental resolution that feels unearned.
The arc of the movie is about Sandra Bullock’s character accepting motherhood and attachment to others but this theme is murky. She named her children “Girl” and “Boy” because she didn’t want to think of them as her own. This is the kind of thing that seems more symbolic and meaningful in theory than practice. She tells the children that in order to survive in this brave new world that they must be ready to cut another person loose at any moment. Attachments to others will get you killed, or so Sandy argues but not in deed. Because this storyline covers half of the film, the relationship she has with the kids feels underdeveloped but not by Sandy’s choice, by the filmmakers. If Sandy’s character arc was going to end at the destination of her realizing love is not a detriment even in a horrible, terrifying world, then we needed more time spent on this emotional journey, which is another reason why we could have used more time in the present-day storyline. A degree of self-sacrifice feels missing to better signify the theme of attachment and the emotional stakes.
I reiterate that Bird Box is not worth the strong feelings of love or hate. It’s got a wobbly structure where either half fails to better inform the other, the limitations of the monsters guts too much of the tension and stakes, and the actors deserve better. Bullock delivers a strong central performance and serves as our entertainment anchor. She makes the movie more watchable and does her best with some less-than-stellar expository dialogue. It’s enough to make you wish this movie was better and better realized with its spooky premise.
Nate’s Grade: C
Welcome to Marwen (2018)
When I saw the trailer for Welcome to Marwen my first response was pained wincing. Robert Zemeckis is one of the most daring, inventive, and imaginative filmmakers working today, but this movie just looked misguided with its approach. Welcome to Marwen is so fascinating, so tonally off, that I might almost recommend people watch it.
Mark Hogancamp (Steve Carell) was a war illustrator until the day he was attacked by a gang of neo Nazis. In the ensuring months, Mark has lost portions of his memory, is unable to use his hands to illustrate any longer, and has become something of a shut-in. He has gained notoriety through his new artistic outlet. Mark has created a WWII era Belgian town called Marwen with a group of dolls fighting evil Nazis. We escape into fantasy sequences where Mark imagines himself as Cap’N Hogie and his gang of supportive ladies. Nicol (Leslie Mann) moves in next door to Mark and he takes an immediate interest in her (she even appears in Marwen in doll form). Mark must grapple with his feelings and work up the courage to attend the court hearing to make sure the men who hurt him stay in prison.
I was amazed at how miscalculated Welcome to Marwen plays out. It feels like Steve Carell’s Patch Adams, a sentimental movie where every step seems strange, mistaken, maudlin, and false. Firstly, this is the second documentary that Zemeckis has taken and adapted into a live-action film, as if the man is spending the wee hours of his nights pouring over award-winning documentaries of the past and determining which he can add a little razzle dazzle to with visual whimsy. Look out The Cove because maybe an undersea realm of talking dolphins will open up that horrifying Oscar-winner to a whole new mainstream audience. I’d have less of an issue with Zemeckis remaking the documentary if it didn’t seem like his entire rationale was the fantasy interludes.
The original documentary is about one man and his unique brand of healing through art. He is becoming further whole by building an intricate world through his imagination. By visualizing the fantasy worlds, Zemeckis is turning the doll segments into literal escapism that becomes tedious, obvious, and often redundant. The doll segments are about his gang of girls supporting him, expressing his interest in his kind new neighbor, and tackling the Nazis in a safe space where he can win. Every time we cut to the doll sequences it feels like the movie is spinning its wheels with these ill advised fantasy cut scenes. It gets boring watching the doll segments without any sense of stakes. The special effects are creepy and there are aspects that amplify this, like one doll’s penchant for having her top ripped off in combat, revealing her stout, rounded chest. Keep in mind that the female dolls, with the exception of one, are all analogues for people in his life, so then Mark is consistently indulging in stripping one woman of her clothes. Even though the movie sets this character up to be a potential love interest, it’s still not a good choice. Zemeckis intends to literalize Mark’s struggles and fears so that he can triumph over them, but it feels like it’s minimizing the complexity of trauma into digestible whimsy. With every trip to Marwen, I was eager to return back to the land of human beings where they might still be over-the-top but at least I wouldn’t have to watch creepy doll CGI.
The most significant doll is the blue-haired Deja Thoris (Diane Kruger) who is meant to represent Mark’s suicidal impulses. He keeps her atop his wall so that she can watch over him, and in his sleep he dreams about her whispering in his ear, “Nobody will ever love you like I do. You should just end it now.” Oh man, that’s heavy, but when applied through the prism of a talking Barbie doll it loses its sense of seriousness. If you don’t lose yourself in the central conceit and take the dolls seriously, the movie will fall flat. Take for instance the cross-dressing aspect of Mark, which is what lead to his brutal beating. It’s a delicate subject and something easy to get muddled, and that’s exactly what happens in the presentation of this movie. The shoe fetish is initially portrayed as wacky and then becomes serious and then becomes like an artifact of horror. It’s another sign that the tone for this movie is mismatched. These things require a delicate touch with some ambiguity and sensitivity. Welcome to Marwen turns these into a loud, noisy cartoon that bumbles into its messages. Things that are meant to be charming or endearing or emotional can come across as goofy or campy or even uncomfortable.
I felt bad for so many of the actors. Carell (Vice) is trying to maintain his character’s sense of dignity throughout, but the story often goes into contrived contortions to force him into dramatic confrontations. It turns out the court appearance is rescheduled to be the same day of Mark’s photographic exhibit. Will he be able to triumph over these forces to stand up for himself? Carell is a capable dramatic actor but he’s struggling here to find stable footing because of the mish mashing tones. The development of Mark makes him come across as a creep in some moments, like his one-sided advances for Nicol, and a simpleton at other moments, where he might have sustained brain damage. Mann (Blockers) is sweet and gentle but strangely the movie hides her most interesting character aspects, like the prospect of a deceased child. You would think overcoming tragedy would be a tool for Nicol and Mark to bond. Merritt Wever (Godless) is another sweet and gentle woman in a world that seems overstocked with them. It feels like everyone in this small town exists just to be nice to Mark. She’s clearly romantically interested in Mark but he doesn’t care until the very end. She deserves better than being someone’s runner-up choice, especially only after he was turned down.
A movie that deals with delicate issues through fantasy escapism can work, but it requires a precise hand with tone and with its storytelling detours. Guillermo del Toro has been able to prove he can tell rich, adult stories with the assistance of whimsical, weird fantasy elements. Charlie Kaufman has been able to weird the mundane and the fantastic. It can be done and Zemeckis has done it himself before, best evidenced by the masterpiece, Who Framed Roger Rabbit?. However, Welcome to Marwen is a sizeable tonal misfire. The serious elements don’t blend well with the fantasy elements, and even worse, they are made less serious and approach the realm of camp. The fun, fantasy elements are given bizarre and unsettling contexts that make them creepy and inappropriate. Escaping into Mark’s imagination winds up stripping him of much of his agency, and literalizing his psychological push-and-pull feels like a misguided examination on depression. I left my theater in a daze, trying to make sense of what I had just witnessed. The filmmakers and cast certainly mean well and want the film to be a triumph of the human spirit. I found it to be two meandering hours of watching somebody play with their disused toys.
Nate’s Grade: C-
The Strangers: Prey at Night (2018)
Coming ten years too late, the inane sequel to The Strangers is a home invasion thriller that was so bad that I had to stop it five separate times to collect myself. It’s about a boring family that takes a vacation (?) to a trailer park (?) and is terrorized by mask-wearing strangers who insist on killing set to diegetic 80s pop music (?). Seriously, the music is part of the scene and these imbecilic killers almost have an OCD-level compulsion to have to listen to their kickin’ tunes when they’re kicking in heads. One killer literally won’t leave a car radio until he gets that exact right soundtrack. This is the only aspect of note in what is otherwise a thoroughly rote slasher film. At one point one of the killers is going to be unmasked and the film plays it up as great reveal? Who could it be? Oh, it’s nobody, because the anonymity is the point but the movie forgot. I paused this movie to give myself a break and only 20 minutes had passed! Here’s another example of the bad plotting: we have a teen girl kicked out of school for some rebellious, disciplinary action. Surely, you would assume, that in the final act, she will make use of this same skill to save herself, you know attaching a payoff to a setup. This never happens. It’s just one poorly executed attack sequence after another with nothing to offer but forced irony. It feels like random scenes that just stretch and stretch and it’s hard to even bother paying attention. The kills are lame, the suspense set pieces are dumb, and the attackers are boring. How the hell do these people get the jump on everybody? It’s like they can choose to make sound or not. Listen for the looming 80s soundtrack as a giveaway, people. The Strangers: Prey at Night is worth burying in the past.
Grade: D-
Show Dogs (2018)
I was expecting something much worse but ultimately it’s hard to get too upset with Show Dogs, a lowest common denominator slice of entertainment for the youngest of children. There are two separate Lego Movie references in relation to star Will Arnett, a cop who partners with a dog for an undercover operation. The weird part is that the movie seems to exist in a world where animals talk to one another but humans cannot hear them. Fine, except then why does Arnett treat a stray dog like an equal? Occasionally human beings will interact with the animals like they can hear them. World building inconsistency aside, it’s simply a very unfunny comedy. The lazy puns and slapstick are somewhat excusable in smaller doses but the movie is nothing but. The only reason to watch Show Dogs is to look for the former material relating to a storyline that literally involved the hero dog having to learn to go to a happy mental place while adult judges fondle his genitals. Shockingly, the filmmakers did not see any problem with this storyline aimed at children until weeks after its initial release, and then it was re-cut with the offending and abuse-grooming material wisely removed. How does something like this happen? How does it pass through so many editorial approvals? It wasn’t a simple joke but an ongoing character arc for the protagonist. Show Dogs is for the dogs.
Nate’s Grade: C-
Truth or Dare (2018)
A group of college friends spend Spring Break south of the border and stumble into a deadly game of… truth or dare? Blumhouse has spun gold out of just about any high-concept horror property but can it make Truth or Dare work? Here’s the truth: nope.
This is a powerfully dumb movie that caused me to yell at the screen several times, shake my head even more, and contemplate my own life choices. The entertainment level is related to every befuddling choice this movie makes, and it makes many of them. Take basic dramatic opportunities that it weirdly pushes aside. One character is gay and hasn’t come out to his father yet, so the demon-inhabited game dares him to come out. Rather than watch this genuinely dramatic moment play out, Truth or Dare has it all take place entirely off-screen. Hilariously, the gay student comes back and recaps the audience what they missed (“Yeah, I came out to my dad, and he said some things, and we’re good now.”). Imagine if an action movie did something similar (“Hey, yeah, so I jumped out of a flaming helicopter onto that skyscraper and then scaled down only using my pants as a makeshift rope”). That’s bad writing no matter the genre. Take another scene where Olivia (Lucy Hale) tracks down the old Mexican lady who supposedly started the curse. She gets there but is told by the granddaughter to wait outside. So she does. Then we cut to a later scene where the granddaughter says, “She has agreed to see you.” Why did we need that first scene denying them entry? If all it does it kill mere seconds in the running time, why is it even included? This scene also involves the granddaughter being coy when Olivia asks to speak to the old lady. She cut out her tongue long ago and the granddaughter knows this but is just being a jerk. These are basic storytelling miscues that Truth or Dare doesn’t seem capable of overcoming.
We must talk about these silly demonically possessed faces. Oh the faces. It looks like a bad Snapchat filter promotion. I am convinced some studio exec saw a Snapchat filter and said, “Hey, we can make a horror movie based on that” (Look out for the upcoming dogface filter horror movie in 2019). The faces are so dumb. They pinch into pained rictuses, big eyes, and triangular, pointy chins. It’s not a creepy image at all. It’s like a bad special effect trying to turn the cast into caricature. Then they even directly address it, as one character literally cites the look as a “Snapchat filter.” Don’t hang a lampshade on it, movie, and make us all realize that even you know how dumb and derivative you are. The accompanying scary modulated voice is also worth a hoot. The end credits even end on the demonic voice challenging the audience to a game of truth or dare. Joke’s on you, movie, because nobody stuck around for the end credits of this one (except for me). The faces are never scary, are always goofy, and always funny looking, and that’s all we get.
The scariest thing in Truth or Dare is the uproariously bad dialogue. These are actual lines of dialogue spoken in the movie: “The game followed us home from Mexico.” Oh? “We’re not playing the game, it’s playing us.” Uh huh. “I dare you to get on the pool table and show everyone your pool cue.” Oh, PG-13 movie, how naughty of you. “I know things have been a little Bette and Joan since Mexico.” No, movie, you do not earn referencing Bette Davis and Joan Crawford or even Bettie and Joan from Mad Men.
The characters might be as bad as the cringe-inducing, laughable dialogue. Our protagonist is kind of a terrible human being (spoilers to follow). Olivia is obviously in love with her best friend Markie’s (Violett Beane) boyfriend Lucas (Tyler Posey), blurts out her best friend’s cheating ways to the whole world, will eventually sleep with the best friend’s boyfriend (more on that later), and then also reveals a painful secret regarding her best friend’s deceased father, namely she is indirectly responsible for his death, suggesting he kill himself after he tried to sexually assault her. All of these abuses are targeted at her best friend, and yet she constantly keeps trying to say, “You have to trust me,” as if these cruel torments should be waved away. It’s so one-sided and directed at one person, her ostensible best friend, that it becomes comical. At one point Markie has a gun to her head and screams she has nothing left. “You have me,” Olivia says, and I wanted Markie to pull the trigger right then because this was after Olivia told her everything. Hale (TV’s Pretty Little Liars) has a fixed expression of confusion with her large doe eyes, which don’t require that much in the way of adjustment for the Snapchat filter face. I don’t think we’re supposed to care about any of these characters, including our eventual Final Girl played by Hale. I was rooting for the demon to bump them off in bulk.
The mysteries of Truth or Dare are exasperating and demand further analysis, which I will ably try and perform for you, dear reader. First off, the rules of this game are very sketchy and feel rather arbitrary. A demon will jump around participants but needs more contestants, like the Ring cursed videotape. Eventually more players will be roped in but the old players are still part of the game, I guess, which means there’s no escape. This all started because some demon was released from its containment pot at an abandoned monastery, and it just so happened there was a group of teens playing truth or dare. So the evil demonic spirit said, “Hey, why not?” and adopted the game as its own? What if they had been playing spin the bottle or “Head’s up 7 UP”? I am almost certain, given the cannibalization of the horror genre, there has to be an evil spin the bottle movie somewhere (a cursory Internet search found a 2011 film with the premise). I feel like the other demons at Hell High pick on this particular demon and with good cause.
When given a choice between answering a question and doing some dangerous dare the choice seems obvious. The game seems to know this as well, which is why halfway through the characters are not allowed to choose “truth” any longer. This seems like cheating. The game is called “truth or dare” and not “…or dare.” By removing the choice it stops becoming a game. Admittedly, most human beings will tap out of horrible truths to reveal after a while unless you happen to be a politician. After a while it will just resort to making people talk about their Internet search histories. When these people have to blurt out painful truths, why do they scream them? Could not whispering achieve the same results? There’s the question of what constitutes finishing a dare as well. Since one’s life is on the line, it’s important to see the dare through. There’s one scene where the game dares Olivia to have sex with her best friend’s boyfriend. I don’t know about you, but if somebody said, “an evil force says I must have sex with you or else I’ll die” it would be a real mood killer. Regardless, they strip off their clothes and take the wanton opportunity given to them (Her: “You’re just doing this because you have to” Him: “No, you do. I’m doing this because I want to”). Except in the middle of their coitus the dare demon returns and possesses Olivia, challenging Lucas to pick next. Has Olivia finished fulfilling her dare? What constitutes “finishing” when it comes to sexual congress? The dares also escalate to an arbitrary degree, often robbing the player of a real chance to see it through. When the demon dares you to kill one of two people and the previous dare was far less significant, then it feels like the movie is compensating for a lack of developing thrills. If I go, “I dare you to eat that cheese,” and then next, “I dare you to rip it out of your intestines,” it feels like too much too soon. Alas, demon party games and pacing.
Then there’s the would-be solution, which as you could assume also doesn’t make much in the way of logical sense. They can rope the demon itself into the game if they reach the hallowed spot where the game began and time things right. the demon has the ability to alter your vision and hearing, so it can already alter your reality to its whims to whatever ends it wants. When the rules are arbitrary and you’re dealing with a supernatural presence that flouts mortality, what good is any of this going to do? It’s like the kids from a Final Destination movie scheming to have Death killed by Death. This isn’t the only movie to offer false hope as far as defeating a supernatural curse, like with The Ring and It Follows. Actually a lot of the plot is similar to It Follows. Just watch It Follows.
Truth or Dare is a thoroughly entertaining and thoroughly bad movie. It’s not scary and it’s not effectively dramatic. It’s confusing and capricious and hilarious. And yet, it does find that ineffable groove to come across as something in the “so bad it’s good” echelon, something I wouldn’t mind watching again with a group of friends and some adult beverages at hand. Truth or Dare is this year’s Bye Bye Man. I dare you to watch it.
Nate’s Grade: D
Vox Lux (2018)
I don’t know what this movie was trying to say about anything. Vox Lux stars Natalie Portman as the adult Celeste, a survivor of a school shooting as a teen who became an international pop star in the months after. Is there something writer/director Brady Corbet wants to say about the transformation of tragedy into mass entertainment? The dulling effect of an entertainment industry to grind up human beings and re-purpose them into shiny, inauthentic, easily marketable figurines? I don’t know. I warily thought as we open on an upsetting school shooting, “I don’t know if the final product will justify this tone,” and it doesn’t. There are decisions that feel like they should mean something, like having the same actress, Raffey Cassidy (Tomorrowland), play both young Celeste and her eventual teen daughter, but what? It feels like an idea looking to attach to an interpretative message. Then there’s a modern terrorist group dressing like one of Celeste’s iconic music videos. She distances herself from the violence and even publicly challenges the perpetrators. This will obviously come back and mean something, drawing upon her own beginning stages of fame derived from the bloodshed of others, right? Or during her big concert the terrorists will invade and attack her, bringing the main character face-to-face with the ramifications of hubris. None of these things happen. Instead, Portman enters the scene at the 45-minute mark and proceeds to lash out at others, lament her parenting deficiencies, gets drunk, and then puts on her show. That’s it. It’s like Vox Lux forgot to be a movie for the final 20 minutes and just becomes a numbing series of EDM pop dance numbers. Portman is actually very good and digging deep into her anxious, entitled, and spiraling pop star, rounding out her dimmed humanity when Corbet cannot. There’s a solid storyline here between the adult Celeste trying to reconnect with her teen daughter who she’s been neglecting. This isn’t it. The pretension level of the pedantic exercise made me think of Lars von Trier as filmed by Darren Aronofsky. Skip it.
Nate’s Grade: C-
Bumblebee (2018)
Why haven’t they been making these kind of Transformers movies from the beginning? Bumblebee is a scaled-down, character-driven family film where the bigger moments re about fitting in, finding your sense of self, and keeping your new alien robot friend hidden from your parents. Set in the late 80s, Hailee Steinfeld (Edge of Seventeen) plays a high school senior dreaming of a life beyond her neighborhood and family. The ticket out is a new car, which just happens to be an Autobot from another planet disguised as a VW beetle. Because Bumblbee had his memory wiped from a fight years earlier, he’s very childlike and endearing, and the interaction between the big robot and Steinfeld will rekindle more than a few memories for The Iron Giant, E.T., and other classic “boy and his dog” tales. There’s a real attention to the characters, big and small, that makes this the best Transformers movie. Not everything has to be about the next world-destroying cataclysm. There’s plenty of formidable drama in watching a teen girl navigate the world with an unconventional new friend. Director Travis Knight (Kubo and the Two Strings) graduates to the world of live-action with a terrific feel for the visual parameters and material. It helps that Knight gives his film a sense of scale without sacrificing coherency. The camera prefers wider shots and longer takes so the audience can follow the action. The movie also has a sly sense of humor it knows when it call upon, like a highly enjoyable John Cena who is baffled at his government’s open door policy to evil robot aliens: “They have Decepticon in their name. Is that not a red flag to anyone else?” This is a well-paced, sweetly heartfelt movie with good humor, good characters, and good action. If this is what happens when you strip Michael Bay from the franchise, then lock him up.
Nate’s Grade B+















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