Category Archives: 2025 Movies
Heart Eyes (2025)/ Fear Street: Prom Queen (2025)
Slasher movies have been a popu;ar staple of horror, enough so to go through different phases of resurgence and ironic reinterpretation. They rose to prominence in the 1980s but are still wildly popular today, perhaps proving that there’s something timeless about a masked maniac chasing after dumb teenagers with his or her weapon of choice. Mix in heavy amounts of blood and gratuitous nudity, and it’s easy to see why this cost-effective entertainment strategy continues to endure. Two new 2025 slasher movies show the highs and middling lows of this horror genre known for its graphic kills and little else.
Heart Eyes is ostensibly about a romance-hating masked killer who stalks happy couples on Valentine’s Day and gets all stabby with their insides. However, it’s really a pretty charming romantic comedy that just so happens to also have a healthy amount of gore. The clever screenplay follows many of the same tropes we come to expect from the rom-com genre but now with a twist. It’s Boy Meets Girl, as Jay (Mason Gooding) and Ally (Olivia Holt) are forced to work together to save a romantic ad campaign gone wrong. It’s Girl getting over the pain of her recent breakup with the emergence of a handsome new man in town. It’s Guy and Girl butting heads before creating sparks. And then they’re chased repeatedly by the masked killer. They yell, “We’re not even a couple,” but it makes no difference; their chemistry is just that undeniable. In that regard, this murder menace is actively driving these two would-be lovebirds together, forcing them to rely upon one another for survival, and revealing parts of themselves. If you cut out all the horror parts, it would still work as a romance, but it’s even more entertaining to watch how the two genres, both beholden to their formulas, mash so bloody well. The banter is witty, the silly are over-the-top gory, and this is a rare movie that could be loved by gorehounds and foolish romantics. It’s an elevation that is self-aware but not obnoxiously, more silly tongue-firmly-in-cheek. You can tell there is a love for both of these genres from the filmmakers. Heart Eyes is a fun and refreshing spin on the old.
The newest Fear Street movie, based on the scream teen novels by R.L.Stein, is by far the weakest in the Netflix horror anthology series. Prom Queen is a pretty straightforward rehash of your 1980s high school movie staples of horny teens, bitchy popular girls, the less popular girl striving for Prom Queen and having to reconcile the changes she’s willing to make to be a winner, and a knife-wielding killer. Ah, the nostalgia. The issue is that there’s nothing separating this movie from, say, Prom Night, either the 1980 original or the PG-13 remake in 2008. The most thought put into this movie is the gruesome kills with some decent gore, but the whole movie doesn’t even play like a cartoon. It plays like a TV special you’ve watched before, something not just outdated but that’s been iterated upon iterations, a bland copy of a copy of a copy. The mystery of who might be the killer has some slight fun but the culprit should be easy enough to suss out when you take into account what actors have names that you remember. There’s nothing wrong with emphasizing the more gruesome exploitation elements of the genre, but the kills aren’t that memorable or clever, nor are the characters that interesting even as generic stock roles. I found myself confusing many of the multiple Prom Queen candidates (why are there so many pale brunettes?). The previous Fear Street movies released in 2022 had an interesting gimmick connecting them with the history of the town going back centuries to explain its crushed nature. Prom Queen just exists in this space without doing anything to connect to the larger Shadyside mythos and cross-generational storytelling. It feels so dreary and perfunctory and rather boring, shuffling along like a zombie wearing the husk of Fear Street. It’s just not fun. It’s not outlandish enough to be silly and too dumb to be self-aware. It’s mostly unimaginative cliches warmed over and unrelated to a far more stylish and ambitious horror series. This is a Prom Queen that deserves a bucket of blood and social ostracism instead of any accolades.
Nate’s Grades:
Heart Eyes: B+
Fear Street: Prom Queen: C-
Until Dawn (2025)
I’m going to do something I don’t know if I’ve ever really done before in my twenty-five-plus years of toil as a film critic. I’m going to devote almost the entirety of this review to try and make sense of the ending and its cascading choices that confound and astound me. I’ll present some spoiler-free analysis beforehand but, dear reader, this is going to be a spoiler-heavy review because, quite simply, it’s all I want to talk about as it concerns Until Dawn. The horror movie is an adaptation of a 2014 PlayStation video game that itself was fashioned like a ten-hour horror movie. It was a love letter to the horror genre and your goal was to keep as many of the characters alive as you could through quick-time events and choices that could have lingering and unexpected consequences later in the game. It was, above all else, fun, and news that Hollywood was going to turn it into a movie made a degree of sense. After all, it was practically an interactive movie to begin with. Then news matriculated that they weren’t really adapting the game and instead were making something new and different, so why call it Until Dawn? Beyond the cash-grab from the use of a familiar name, if you’re going to be Until Dawn in name only, why not just be that original horror idea and let someone else actually adapt Until Dawn as it was? You’re not going to get another crack at this title, so why is the first attempt one that could be done without the game existing? Regardless, the movie is a bad adaptation of the game and a bad use of dwindling brain cells.
Five teenagers make a trip to search of Clover’s (Ella Rubin) missing older sister. They trace her last recording to a gas station just outside the mining town of Gore County. The gas station attendant (Peter Stormare) lets these curious kids know that weird things happen in town, and sure enough the weird stranger is right. The teens take refuge in a visitor center with a guestbook and a peculiar hourglass time piece on the wall. Soon enough they’re beset with masked killers and monsters and each of the five friends is slaughtered. Then they wake up back in the visitor center with the hourglass starting over. They have to learn about this mysterious location to try and stay alive all the way… until dawn!
Before the heavy spoilers begin, I’ll provide a few accolades to what the movie does well. Director David F. Sandberg (Shazam!, Lights Out) has a clear affinity for the horror genre and can summon some pretty effective and skin-crawling imagery. I actually like the premise of a horror time loop, though this was also covered with the tongue-in-cheek genre tweak that was 2017’s Happy Death Day. However, that movie primarily dealt with a slasher scenario whereas Until Dawn can mix and match different genres, which makes each new iteration feel like a blank slate to explore. I loved the shortest loop, where the characters hold up in a bathroom and gruesomely discover what happens if you drink the local water. It’s the best development in the movie and one I’m glad the script revisits from time to time. With most time loop movies, once the characters adjust to the reality that death is not final, they get a little more loose with their physical well-being. I enjoyed some of the turns the characters make with the understanding that they’ll come back again. The visual nods and connections to the game are there without feeling too gimmicky. Plus, having Stormare come back to play a variation on his nattering psychiatric weirdo from the game is exactly what the movie adaptation needs. Stormare is on his own unique wavelength.
Now, the madness. Abandon all hope ye who enter the spoiler section of this review.
I don’t understand this movie. At all. I read over its Wikipedia summary and watched a few of those YouTube explanation videos to see if it was just me and I missed important pieces of information that would connect the various elements together. It’s not me, folks. These story elements don’t connect. They don’t form a coherent whole. I don’t need a reason why time loop scenarios happen; they never explained it with the genre grandaddy Groundhog Day, and if it’s good enough for Groundhog Day, it’s good enough for your movie. The problem is when they try to explain and it actively makes things worse, because now you begin to question everything. I liken it to 2019’s Us, a movie with plenty of outlandish story elements including the existence of a same-age evil twin for every person but living in a subterranean mimicry of surface life. I would have happily accepted that as-is, but then the movie tries to find a real explanation for where these people came from and why, and now the illusion of ignorance is shattered. Now all those pesky questions start flooding the mind that could have before been kept at bay.
Let’s examine the explanations for the two primary mysteries: 1) why there are monsters, and 2) why there is a time loop trap. Again, both of which didn’t even need explanations but here we go.
The mythology of the game gets ported over in starts and stops, but the movie keeps the setting of a mining town that had a tragic collapse that devastated the town. In this version, the majority of the town fell into a sinkhole below the earth. Do we get to explore these exciting and creepy locations? Nope. One of the town’s psychiatrists (Stormare) is still alive and continuing his mad experiments for… reasons. Like the game, there is a curse wherein if you resort to cannibalism you will become a spooky wendigo monster, so the creatures are a result of the former townspeople and other past residents from the previous time loops. Fine. I can accept that. However, late in the movie, our creepy psych doc clarifies for Clover that things aren’t just all in her head, a nod to the original game. Except that ending would have made more sense. The new ending says that Clover’s fears are responsible for manifesting the different antagonistic monsters and killers. Okay, so we’re externalizing the internal, fine, but why her? Why not any of the other friends? Does this mean every previous group was also responsible for manifesting their own tormentors based upon personal psychological fears? Why are we including this roulette wheel of terrors on top of the constant of the wendigo creatures? How is this even happening because the movie gives no scant indication? Do the deadly rules get reset with each new group? In our story, the characters can’t drink the water, but what about other groups? If every group is manifesting the same avatars of fear then why not just adopt them as stable rules? Why is this one man staying behind to catalogue the results? He’s mortal so he just lives in the sinkhole or works at the gas station, waiting for wayward teens to stumble into his next experimental group? Who is keeping the lights on in this visitor center? What does this guy do during the “off season” when there are no looky-loos? Does he have to feed the existing wendigos like some kind of demented zoo? What is to be gained from all these experiments? Is he planning on publishing his research later? What is this guy’s regular life like?
Then there’s the time loop explanation which is -wait for it- nothing. Absolutely nothing. Why are characters getting second and third and thirteenth chances to survive until dawn? Why is it thirteen? The movie doesn’t even have the time to demonstrate thirteen loops, instead jumping from like the fourth straight to the last one through the annoying use of, “Oh, let’s watch these film clips we took that we don’t remember.” If you didn’t have the interest or time for thirteen loops, why even make it thirteen? Why does the number matter if they inevitably turn into wendigos from desperate cannibalism? You would think the loops should be infinite to guarantee this result. Why would the other victims bother writing their name in the guestbook every loop? It establishes a timeline of sorts, but if writing can last in this guestbook, why doesn’t anyone write anything other than their name over and over? Detailing your experiences and lessons learned as a living record might be helpful to future loopers. Also, what obligations do these people feel about signing their names in the guestbook? Who accepts getting murdered over ten times but is still being a stickler for signing their name, and for what? Are they getting some little feeling of superiority that they were able to scribble their name thirteen times? Where did the hourglass come from? It definitely looks like it was installed with purpose, so did these just materialize? Why do the timeloops even consider having a mechanism for letting participants win and escape? What about the other quirks like how the weather is affected by the bad vibes of this place? Even the rain knows better.
So, in summation, the time loops and manifesting monsters are unrelated to one another and there is no added context provided for like some ancient curse or witchy magic or anything to cause this mess. There is one nefarious wacko doctor who just hangs around for kicks, though why he is immune from the loops or the larger effects of the manifested monsters is beyond me. Is he recruiting the monsters like some sort of work foreman, telling this gnarly creature, “Need ya to pull a double today, Fangy.” It just all feels like scary elements working in parallel and occasionally drifting into one another’s orbit, but there’s no fitting or acceptable explanation, so why does the movie even try to present one in the first place? I’m stunned at how Until Dawn just completely unravels into incoherent madness by the conclusion, which sets up that there might be a larger universe of these doctors overseeing experiments. At that point, you might as well be watching The Cabin in the Woods. If you have no allegiance or familiarity with the video game, you might find enough to amuse you, at least for fleeting moments. I was open-minded to what an Until Dawn-in-name-only adaptation could do with a time loop gimmick, but the final results feel like an uneven grab-bag of imagery and ideas and directions that go nowhere.
Nate’s Grade: C-
Another Simple Favor (2025)
The sly 2018 original was a tart breath of fresh air, chronicling a friendship between two moms, one of means and one of lesser means, that unraveled a conspiracy of death, lies, secret twins, ransom, and murder. It was an enjoyable diversion that was elevated by snappy banter, a combustible chemistry between Anna Kendrick and Blake Lively, and some dishy twists. I wasn’t expecting a sequel, but with the same director and principal cast returning, I was at least a little intrigued as to what they would cook up. Instead Another Simple Favor is a warmed-over retread of the original. This time we travel to scenic Italy where Emily (Lively) has been released from prison and is now marrying a wealthy Mafia scion and wants Stephanie (Kendrick), her old frenemy, to be her maid of honor. At its best, the sequel has glimmers of the spiky fun of its predecessor thanks to the serviceably witty banter and ongoing fun between its lead actresses. Mostly, it’s a tangled mess chasing after what made the original entertaining and adult. I can pretend I fully understood the plot with its assault of soapy revelations, character intersections, and convoluted machinations, but that would be a lie. There are times where the movie feels like an overburdened runaway “yes and…” improv game, where anything and anything is accepted and absorbed into the script. I wonder if every additional movie is just going to add more versions of a certain character. If you’re a fan of the 2018 original there might be enough here to prove fleetingly engaging, like the fabulous villas and extravagant costumes, but mostly Another Simple Favor doesn’t feel like it’s doing anyone a real favor.
Nate’s Grade: C+
Black Bag (2025)
It’s Steven Soderbergh’s second movie of 2025, also with screenwriting vet David Koepp, and this time they’re tackling the spy thriller, centering on a marriage between two spies. Michael Fassbender and Cate Blanchett play a couple who both have clandestine lives, and when either one ventures into sharing sensitive details, they utter the code “black bag” as a conversation-ender. There’s a mole in the agency and Fassbender is tasked with uncovering the identity of the culprit, but he worries this investigation might ultimately point toward his own wife and then what’s a man to do? Black Bag is one of those more realistic, exacting spy thrillers, which means it’s churning at a very slow pace with minimal stakes before things ratchet up late. The parallels between trust in a marriage and trust in a spy agency are there but never explicitly explored for thematic richness. You know where the ultimate goal is, finding the mole, but every scene plays out more like a couples drama of squabbling, unhappy upper class winos with secrets and grudges. I had to occasionally remind myself, “Oh yeah, these are spies.” I never fully got on board the wavelength of this movie, finding its detached sexy vibe to be more glossy and meandering. The characters just weren’t that interesting to me. I kept waiting for things to pick up, and even when characters are murdered the tension level still feels unchanged. It’s all a little too heavily submerged under the icy tranquil surface for me. Black Bag is a sedate spy thriller presented as sophisticated but comes across a tad too detached and ultimately tedious.
Nate’s Grade: C+
Havoc (2025)/ Novocaine (2025)
Action cinema has long been one of the most satisfying experiences for the always-insatiable moviegoer, being presented with the thrum of kinetic editing, expert choreography, and visceral photography to produce a sensory thrill. Watching a well-developed action sequence is akin to watching a stupendously choreographed dance, where the movement and struggle are part of the storytelling momentum. Two recent action movies show what can be achieved, one through intensity of the familiar and the other through elevating its concept. Both are fairly enjoyable escapes and reminders that, with the right hook or sense of passion, action cinema can be some of the most gleefully transporting sensory experiences.
One of the best genre filmmakers is Gareth Evans, a man who blew the industry away with his intense Indonesian martial arts epics, The Raid and its even better sequel. After watching those movies, and taking time to catch your breath, you have to wonder why Evans isn’t directing every Hollywood action movie, or at least been tapped to try his hand at juicing some studio franchise with his visionary feel for action. It’s still a mystery to me that Evans has only helmed two movies since 2014. Both of them happen to be from Netflix, and while I don’t pretend to understand the creative machinations behind this streaming giant, if I were them I would give Evans a $20-million budget every three years and tell him to do whatever he wants as long as it involves people getting hurt. At first glance, Havoc looks fairly conventional, a crime drama about corrupt cops and hoodlums fighting over who can get to a target first. You have to keep reminding yourself that Havoc is not The Raid and not aspiring to be, so the fact that it cannot rise to that extreme level of action excellence does not mean it is a failure. It’s not in that upper echelon of action cinema, like your John Wicks, but Havoc is most definitely a step above many of Netflix’s junky action-thrillers with A-listers that inevitably disappoint in their flailing execution.
Tom Hardy plays Walker, a veteran cop who works as an enforcer when the money’s right. He’s tired of being a tool to the rich and powerful and looking to get out and be a better family man. You know, the stuff of formulaic action boilerplate. He gets involved in a job gone wrong that leads to a gang war spreading and plenty of hired guns looking to find the son of the mayor (Forest Whitaker). That’s about it as far as the plot. It’s about different groups racing to get what they want first at whatever bloody cost.
Whereas The Raid was a martial arts action extravaganza with professionals at the top of their game getting the platform and material to showcase their amazing skills, Havoc is not that kind of movie; in fact there’s very few moments where the action consists of fisticuffs. This is an action movie built on car chases and mainly gunfights. It’s a cops and robbers kind of action movie, which puts less emphasis on hand-to-hand and more on room clearing. While the accumulated thrills might not be as gratifying as watching professional athletes launch exciting routines, there is still plenty to enjoy when watching finely developed gunfight sequences. The boring approach is simply to convey a shot-reverse shot dynamic: Character A fires a gun, then cuts to Character B being shot or dodging, repeat. Good directors will think about how to better stage a sequence so that each one has its own purpose, its own set of mini-goals, a set of organic complications that keep the conflict roiling, and ways to connect to character. Action sequences should not just be excuses to blow something up. With Havoc, it takes quite a bit to get going, but there are two standout action sequences that make it worthwhile and will satisfy most action aficionados.
The first sequence is a fight in a club that kicks off the movie’s shift to constant scrambling action. It’s about 50 minutes into the movie and all the respective characters have been slotted into their conflicting positions. We know who the good guys are, the bad guys, the goals in opposition, and what the stakes are, and from there the movie just takes off in a sprint until its final blast. The club involves different levels and different factions fighting and mixing, providing a series of changing complications that makes the sequence feel more lively and engaging. There are several inventive moves to avoid gunfire or reach guns, and the cinematography keeps the action centered and easy to comprehend. The best action sequences are planned like moving puzzles, and the more work that is put into the preparation, the more enjoyable the action can become. This club shootout scene finds numerous ways to keep the stakes upended and to place the characters in new forms of danger they have to quickly adapt to survive.
The second sequence is a climactic confrontation at a cabin in the middle of a snowy forest. It’s a prolonged siege sequence where the bad guys are attempting to break through into this secure location and take out our heroes. From this claustrophobic setting, Evans presents the antagonistic intrusions as unrelenting and coming from all four walls and even below as well. The characters have to constantly be moving and reacting to an assembly of threats while their protective walls begin to literally crumble. It is a literal onslaught. I’m shocked the cabin is still standing by the end. It’s an immensely engaging sequence that communicates the frenzy and anxiety of being under constant attack. The gunplay can be brutal and there are satisfying kills and battles between side characters throughout this sequence to avoid the sequence from feeling too repetitive. It feels in many ways like the whole movie has been leading up to this sequence, not just in a traditional linear-plotting fashion but also the viewer has been waiting for the director to fully go off with a celebration of action mayhem. This is Evans unleashing his best, and he’s adapted his creativity to the setting and the action sub-genre, so there’s different moments meant to present immediate gunfire problems and fast-paced responses. In this world, people aren’t all gifted as expert fighters, and thus even our heroes can falter under the harried circumstances.
Short of these sequences, the rest of Havoc has difficulty breaking free from the gravitational pull of its own genre cliches. Evans wrote the screenplay by himself and I’m surprised how flimsy so much of the story and characters come across. With 2011’s Raid, there wasn’t much of a story once the action stopped, but with 2014’s Raid 2, Evans was able to compose an undercover cop story that was just as compelling even when people weren’t getting kicked in the face. He can write colorful side characters that feel like they stepped out of a Tarantino-favorite grindhouse movie. He can write tense sequences that don’t have to rely upon action. He can do so much more than what Havoc provides, so it’s hard not to feel like this wasn’t exactly a passion project. It feels more like a serviceable vehicle to achieve the kind of action that Evans was looking to achieve. Now, if you’ve underwritten a genre movie because your real interest is staging the action, then you would expect there to be more action, correct? Strangely, Evans spends most of those first fifty minutes setting up his story, the same story that is awash in genre stock roles and cliches without much intrigue beyond a one-sentence description. Simply put, if you’re going to stick us with underdeveloped characters, don’t keep us waiting for the action. There’s so many characters in this movie that I think Evans gets overwhelmed trying to set them all up and involve them in the larger story. If they’re only going to be stock roles, why do we need 30 when 10 can do? I think Evans keeps his cast so big so he can unceremoniously bump off so many of them, which can be surprising, but I would have preferred doing more with the space their absence might have provided the narrative. There’s also an odd stylistic choice where any exterior shots are much more stylized, looking more like video game cut-scenes or something out of the realm of Sin City. It’s at odds with the rest of the film’s stripped-down look.
Havoc is a gritty and bloody action movie that can overwhelm at moments and underwhelm at others. The genre grist is pretty familiar, from our troubled antihero lead trying to atone for his past sins, to the dumb kids in the middle of a gang war they don’t understand, to the good-natured partner who has to grow up, so to speak, by getting their hands dirty. You’ve seen variations of these stories before, but the real draw is once Evans works up enough space to really unleash his invigorating action best. It’s a movie I wish was better but it’s functional enough for Evans to do his extraordinary thing. I just want more of his specialty.
In comparison, Novocaine isn’t going to be defined by stylish choreography or exceptional style. It’s a high-concept action comedy driven by flipping the genre script. Instead of our hero inflicting great pain on his foes, this movie is about a hero enduring amazing amounts of pain. It’s an underdog story where a novice is thrust into an unfamiliar situation and has to utilize his unique disorder, a blessing and a curse, in order to rescue the girl and save the day. It’s a great premise that lends itself to plenty of fun scenarios to fully capitalize on its bizarre potential, and that’s where Novocaine hits a sweet spot of entertainment.
Nate (Jack Quaid) is a shy assistant manager at a small bank in San Diego. He suffers from a unique medical condition where he doesn’t feel the burdens of physical pain. You might think this a luxury but it’s actually a great worry for Nate. Without his body’s alarm system he can stumble into grave danger without even knowing it, so he’s been living an overly cautious life as a result. That all changes when he meets Sherry (Amber Midthunder), a new coworker who takes an interest in him. They go out on a date and really hit it off. Things are looking up for Nate until bank robbers storm his work, kill his boss, and take Sherry hostage. Nate hijacks a cop car and goes chasing after the bandits to rescue Sherry. He’ll undergo lots of trials of pain to win back the girl who makes him feel things.
How do you make a person invulnerable to pain an exciting character? It’s the lingering Superman question, except nobody is going to confuse the character of Nate with Krypton’s orphaned son; if a character cannot feel pain how can we worry over their well-being? Now there’s a reason writers have been able to tell Superman stories for decades, even if the movies often struggle with representing the figure, and that’s because it just forces you to have to think harder. It can be done. With Novocaine, Nate is a hapless naif thrown into an action movie and trying his best to fit in. He lacks physical prowess, weapons training, and tactical planning. However, the only thing he has going for him is his inability to feel physical pain, and the filmmakers routinely find funny and entertaining methods to test how far one could go with this pain threshold. While his body isn’t registering pain he is still taking all the punishment. Nate is nowhere near indestructible, and a running gag becomes how utterly mangled and deformed his hand becomes from event after event (I thought it was just going to be a stump by the end). He takes quite a beating but because of the whole “mind over matter” matter, he’s surprisingly able to persevere where others could not. This allows Nate to become an unexpected hero where the rest of us would pass out from shock. The appeal of the movie isn’t so much the action itself but the ongoing response to all of said action.
The set pieces are what makes this movie so much fun, pushing Naate into action hero mode when he’s clearly awkward and not ready for the promotion. I loved his dry responses to every new injury, from mild annoyance to feigned surprise. There’s a scene where one of the villains is torturing Nate and he has to go along with the charade in order to appease his tormentor and get valuable information out of him. It’s a reverse interrogation where the target is actually trying to manipulate the guy with the pliers. I loved how quickly he could bounce back from whatever trauma, from catching a knife blade first and quickly yanking it out of his hand, to casually writing an address on his hand with a tattoo gun. There is a crafty ingenuity to how the filmmakers can make the best use of this superpower. There are some impressive kills that also made me wince in response, like reaching for a gun at the bottom of a deep fryer, or literally stabbing a person in the face with an exposed arm bone. Novocaine has a delightfully demented sense of humor that keeps everything grounded with mordant laughs even when it’s dishing out the punishment.
Even more surprising, there’s a buoyant love story that genuinely feels sweet that could have benefited from a little more development and attention. Sherry is the one who activates our protagonist and pushes him outside of his comfort zone. He lacks confidence in himself and has been living an overly cautious existence from fear of not being able to respond to his body’s emergencies. The man has been eating his food as liquefied goop out of a fear of choking. She introduces him to the simple joys of eating one’s food before it’s been vigorously blended, like the wonders of pie. Their first date was genuinely charming and I liked the chemistry between both actors. Midthunder has been a favorite of mine since Prey and I want to see her in more varied roles. When the bank robbery commences, I actually had an emotional response to these two being in danger and watching the other being put in danger. Once she becomes a hostage, Sherry is placed as the damsel to be saved, which is disappointing because I liked her contributions to the story and especially what she brought out of Nate. There is a revelation with her later that reorients our understanding of her but I don’t think it was fully necessary. Their budding romance is quite enjoyable and so I wish the story could also continue to develop this connection over its wild series of mishaps.
Novocaine is a great example of a movie that maximizes its unique premise to stand out. It’s structured like a traditional action-thriller but it never takes itself seriously, pushing forward a stumbling protagonist whose real gift is that he’s the human equivalent of a punching bag. This dynamic is ingeniously developed and showcased, and just when I was worrying the premise might get old or become repetitive, the filmmakers find new ways to twist their story into even better twisted results. I wish the female supporting role was more tied into the action and fun, and the villains are a bland blend of overly confident paramilitary goons. Still, the fun comes from Quaid and his light-footed screwball performance anchoring the bloody hi-jinks and demented humor. Novocaine is a fresh reworking of action movie tropes with a twist that allows the audience to heartily laugh at our hero’s pain and pratfalls. It’s the kind of humor and energy that reminds me of the Crank filmmakers. If you’re looking for a winning dark comedy bouncing against the formulas of action movies of old, settle in for some Novocaine and enjoy the pain.
Nate’s Grades:
Havoc: B-
Novocaine: B+
Freaky Tales (2025)
Watching Freaky Tales, an ode to 1980s Oakland California, punk, rap music, and grindhouse cinema, is like washing in someone else’s nostalgia. It’s a fun throwback experience but it doesn’t amount to much more than transitional diversions that won’t have the same appeal. This is an anthology movie following the events of a few nights in 1987 Oakland with criss-crossing characters told out of order. Given the abbreviated nature of the stories, you either have to make a strong impression with the characters, have memorable and surprising adventures, or have an intricate connection to the different stories that allows the narrative to keep reforming. Otherwise it’s a collection of shorts that don’t really add up to much else. While entertaining in spurts, there isn’t much more to Freaky Tales. The first story involves a punk rock club defending themselves against neo-Nazi bullies. It centers on a budding romance and works well with an exuberant, youthful energy and the theme of a vulnerable community standing together against hate is easy to root for especially when it results in bloody and maimed Nazis. The second story is the weakest and follows a female rap act trying to make the most of a stage show. The third story involves a mob enforcer (Pedro Pascal) trying to make a clean break and coming to terms with his past after a tragedy. It’s a story more memorable for some unexpected cameos and turns rather than supplying an antihero worthy of Pascal. The final story involves a professional basketball player seeking vengeance against the men who killed his family in a burglary-gone-wrong. It’s the most entertaining and ridiculous segment, especially as the pro player reveals the extent of his martial arts and mind powers. While each segment doesn’t quite overstay its welcome, none of the segments feel essential or cleverly integrated with the rest of the tales. As a result, Freaky Tales feels like gonzo campfire stories that don’t exactly go anywhere; pleasantly silly but missing out on greater fun.
Nate’s Grade: B-
Companion (2025)
Confession: several years ago, my good friend and I co-wrote a movie for the Chinese film market that had several similarities with Companion. It was about a robot designed to be everything her owner desires turning on her owner. I’ll freely admit: Companion is better. While the movie doesn’t reveal that its robotic companion, Iris (Sophie Thatcher), is indeed made of circuits and screws until twenty minutes in, there are so many better twists and turns that come later. It begins with something relatively standard, a girlfriend nervous to meet the friends of her boyfriend Josh (Jack Quaid) during a lake house retreat. The film takes a dark turn that forces the characters to question how far they would be willing to go to cover up a crime as well as their own culpability. The second half of the movie becomes a very engaging and twisty cat-and-mouse game with Iris trying to escape from pursuers. Writer/director Drew Hancock (My Dead Ex) had put plenty of thought into the story mechanics of his thriller set pieces, connecting them to character decisions and the desperation of trying to outwit one another. The entire movie is elevated and then some by the terrific lead performance from Thatcher (Heretic, Yellowjackets) who becomes our emotional anchor and Final Girl worthy of rooting for. Thatcher can be heartbreaking one minute, hilariously deadpan the next, like when she’s stuck speaking German, and a tremendous source of empathy as she fights for her survival. Upon my first watch, I felt there might be too many twists and turns right up to the very end, but having re-watched Companion, I appreciate how much Hancock really thinks about move-countermove plotting, making sure that we experience many avenues from this premise. It’s a vicious take-down of viciously exploitative control freaks, with some strong satirical dark humor elbowing you in the ribs. It very much reminded me of 2019’s Ready or Not and would pair well as a double-feature of feminine empowerment amidst horror manhunts. While it might not have much on its mind as far as larger social commentary, there’s enough cooking here to keep me entertained, laughing, wincing, with my eyes glued to the screen to see where exactly it could go next. That’s a rarity. Companion is built different.
Nate’s Grade: A-
Wolf Man (2025)
I had high hopes for writer/director Leigh Whannell’s second take on the classic monsters after how thrilling and satisfying his take on the Invisible Man was in the early months of 2020. Werewolves have served as a fertile metaphorical ground for genre storytelling to cover such varied topics like coming of age, self-actualization, and addiction. Considering Whannell was able to use an invisible man to explore toxic masculinity and gaslighting, without losing sight of a monstrously entertaining movie, I was hoping for repeated success. Wolf Man is ostensibly about inherited curses and the relationships between fathers and children, but it’s really about dealing with flaring tempers and whether or not our shortcomings are a result of our genetic inheritance. It’s also about a family trapped in a cabin helplessly watching their father/husband transform into a dangerous beast. I suppose there’s something here about the cycles of trauma and abuse, anger as a sickness, but the problem with Whannell’s Wolf Man is that it all feels like an incomplete beginning. There are definite identifiable themes here, and a scenario that would lend to slow-building dread amid losing control over one’s sanity to become a monster against their loved ones. I just kept waiting for something more. The movie runs out of steam shockingly once it strands its family in the cabin. We’re treated to many scenes of Christopher Abbott, as the beleaguered father, blankly staring and then seeing his vision where people are highlighted with neon outlines. It’s a neat visual but what does it mean? I was waiting for more development, more character work, more culminating of themes, more… anything. It’s a lot of sitting around, like this promising genre movie had been hijacked by, like, some self-sabotaging arty Godard-obsessed filmmaker trying to Say Something with all the protracted scenes, pained silences, and repetition without revelation. It’s a surprisingly boring movie and, I repeat, it’s a werewolf movie. The makeup effects also make our titular monster look more like a shaved wolf, or a goblin rather than a lupine-centric creature of the night. I don’t even think there was a single shot of a full moon in the whole movie. Regardless, Wolf Man is a disappointing a d dull monster movie that’s too shaggy for its own good.
Nate’s Grade: C
A Minecraft Movie (2025)
I was fully prepared to dismiss A Minecraft Movie as junk for its target audience, and then a funny thing happened in fact pretty early in the movie: I was laughing. Then I laughed again. Genuine laughter. I’m here to say that the Minecraft movie is not the silly and stupid kid’s movie you may have dreaded. It’s actually a pretty pleasant fantasy adventure movie that, while aimed for kids, can still be enjoyable for like-minded adults looking for some colorful and silly escapism. It’s hip to be square, baby.
Steve (Jack Black) is a guy who loves to create, and mines for whatever reason, and finds a portal to another very cube-centrist world. In this new world, Steve finds friends and freedom, but this is ruined when a nefarious force comes through wanting to conquer this new world as well as Steve’s home world. He sends out help and seals off a portal. Years later, a pair of siblings, Henry (Sebastian Hansen) and Natalie (Emma Myers), move into Steve’s old home and discover his portal, along with an middle-aged arcade game champion and local legend, Garret (Jason Momoa), and realtor, Dawn (Danielle Brooks). These newcomers must adjust to this strange world and defend themselves against zombies, creepers, and other dangers. Fortunately, Steve serves as a valuable guide, but can they all defeat the evil forces?
There’s a robust silliness to Minecraft that invites you to not ever take things too seriously and have fun with the vibes. Much like the Super Mario Brothers adaptation, there isn’t really a story to adapt here. There were several moments that felt like it was a satirical parody of the fantasy adventure movie while also working as examples of fantasy adventure tropes. Refreshingly, much of the humor is not derived from fish-out-of-water juxtaposition. This could have easily been a “Well, that happened” kind of nonchalant comedy, holding up the weirdness to scrutiny for easy yuks. It finds better jokes through pushing further than simple observational irony (“My dad says math has been debunked”). It’s good-natured humor that keeps things positive and goofy, channeling the open-sandbox creativity of the video game. Its “be yourself” message is easier to accept than more disingenuous kid’s movie junk like The Emoji Movie. The Minecraft world is presented less as a purchasable video game rather than a new world to explore that rewards exploration (during daylight hours). The very enemy of the movie is a sorceress (voiced by Rachel House) that hates creativity and sees it as a waste in her pursuit of always plundering and hoarding more gold. I might be reaching but there seems even like a possible A.I. reading there, with our giant pig sorceress standing in for tech bros who are trying to eliminate avenues of creativity because all they care about is wealth and cannot understand the appeal of creativity. The movie has several little comic asides that caused me to chuckle and laugh and smile, and I looked over at my adult friend beside me for my screening, and his response was the same. We both had been surprisingly taken by the genial silliness of this movie.
Black (Jumanji) has become a kids’ movie juggernaut thanks to his zany energy and willingness to go above and beyond no matter the request. He’s a charming and delightful performer by nature, whether he’s voicing an animated character or singing a sexually explicit song about all the positions he will execute. He dips out for the first half hour after the exposition dump that opens the movie, but once he’s back on screen, it’s easy to remember there just isn’t another actor like Black. He’s funny and completely bought-in with whatever the movie asks for, but every single line and every single gesture is at a ten. He is selling every second of this movie and I can completely understand why some people just might get overstimulated by Black’s histrionics. You can tell the filmmakers were like, “We want our own version of ‘Peaches’ to go viral,” and so we get three different moments of Black singing original songs. This aspect was the most transparent and contrived decision that felt based upon chasing after the success of another movie popular with the kids. The actor I enjoyed the most was Momoa (Fast X) who has lots of fun undercutting his own masculine image and his character’s over-inflated ego masking his insecurity.
The visuals are bright and enjoyably retro. The Minecraft video game is famously low-grade with its pixelated graphics, more akin to the visual landscape of video games from the 1990s than 2011 when it was first published (it has since become the best-selling video game of all time). Starting with that visual scheme, it allows the movie to be good looking without having to be photo-realistic with its CGI. We have a stylized world to explore that’s full of vibrant colors and characters. This is easily the best looking movie of director Jared Hess’ (Napoleon Dynamite, Nacho Libre) career. His skewed sensibilities work as a nice fit with the comic direction of the movie, and there are some engaging visual arrangements.
Regrettably, this adventure is a bit of a boys-only club. The female half of our adventurers don’t really get the attention that the boys do. Both Natalie and Dawn sit out for long stretches of the movie that I forgot they were in the movie. Usually, these kinds of stories make it so each character has some kind of arc that can be fulfilled by the end, even if it’s minor. I suppose you might be able to argue that Natalie is learning to accept the responsibility of being a parental figure to her younger sibling, and Dawn getting the gumption to quit her job to pursue her dream of running a petting zoo. I’m not keen on bestowing credit for just having a scene at the end where the characters celebrate whatever their goals had been. If you don’t see the work and the development toward those goals, then you don’t get the credit. Why can’t these women have their own adventure that meaningfully connects to the larger plot? Or, even better, why can’t they also go along and contribute to the quest along with all the boys? It’s not like I think the movie is actively trying to downplay the role and importance of women, but it’s also disappointing that there are clear tiers of the characters as far as what kinds of fun and story integration they ultimately earn.
Behold, the Gen Alpha cultural epoch and its name is “chicken jockey.” By now you may have heard of this infamous scene that has caused some theaters to erupt in a calamity of noise, rowdy behavior, and throwing a live chicken at the screen. I even had a theater employee warn our audience before the movie began what is acceptable behavior and how people not abiding by these expectations would be removed from the theater. I’ve been watching movies my entire adult life and other than special screenings for movies intended for audience interaction, like Rocky Horror and The Room, I have never had a theater employee warn me about proper decorum, and this was before the Minecraft movie. It’s astounding. What’s also astounding is how ultimately meaningless this moment is. It’s a baby zombie that falls atop a chicken and rides it, and from what I’m told, this is a very rare occurrence in the game, but I guess it means something more to a generation of fans relishing a rare reference in their favorite game. While I was standing outside the restroom waiting for my own kid to return, a little girl was impatiently asking her father if he was done using the restroom, much to his growing annoyance. “Please hurry. I don’t want to miss the chicken jockey part,” she explained in desperation. I’m happy that this moment seems to be so highly anticipated for millions of fans, but as an outsider, this moment feels so incidental and flimsy that it would be like a generation excitedly waiting for Indiana Jones to lean against one particular wall.
This movie could have been so much worse, and the fact that it’s relatively breezy, funny, and entertaining for non-fans of Minecraft, such as myself, counts as a success in my book. It’s telling that the title is A Minecraft Movie and not The Minecraft Movie. It is but one story in this universe, and given the popularity, it will surely not be The Last Minecraft Movie. Its runaway success at the box-office means we’re probably headed for even more Gen Alpha-centered game adaptations, like some Roblox game you’ve never heard about if you’re over the age of twenty. Hey, it all might work somehow. This one did.
Nate’s Grade: B
G20 (2025)
G20 is a curious movie. There are plenty of these kinds of movies to be found dotting the landscape of straight-to-DVD action vehicles starring the likes of, say, Casper Van Dien or Dolph Lungren. Junky action movies can be their own pleasure, guilty or otherwise. What I wouldn’t expect was watching one of these kinds of movies with an actress the caliber of Viola Davis, four-time Academy Award nominee. The movie portrays Davis as America’s president (if only …sigh…) attending the annual G20 global convention of world leaders when it’s taken over by terrorists. The lead terrorist (Antony Starr, The Boys) has a master plan to appeal to the citizens of the world to divest their money from banks and invest entirely in crypto currency. That’s right, dear reader, the bad guy has a crypto scheme. I suppose the movie is meant to emulate a Die Hard-in-a formula, or more accurately an Air Force One-in-a formula since that movie also followed a cornered president acting as an avenging lone wolf. The setup is fine, it’s the execution that is shoddy and poorly developed, with the limitations of the budget that was still obviously so much bigger than almost any other direct-to-DVD action thriller. The hide-and-seek setup where we watch a character outfox and pick off the bad guys is a winning scenario, but G20 doesn’t bother to derive engaging and surprising set pieces. Each scene of characters running, fighting, or exchanging gunfire is much like the last. The president even has a pair of tech-savvy kids, and a useless husband (sorry Anthony Anderson), who are lackluster additions, serving as tools to be threatened. If you had cut out Davis and replaced her with, say, Antony Starr, this movie wouldn’t be much different from the tide of mediocre action-thrillers meant to pass the time. Davis is a credited producer on this movie, which means she is the star because she wanted to be an action hero. That’s an admirable goal but an actress of her ability shouldn’t have settled for interchangeable genre dreck.
Nate’s Grade: C



















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