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Chappie (2015)
With each passing film, it regrettably is becoming more evident that District 9 seems to be the possible exception for writer/director Neill Blomkamp. It seemed like a new visionary had broken through who could meld heady themes with rousing sci-fi spectacle, a champion of both the visceral pleasures of genre movies and the satisfaction of narrative complexity. After two more films under his belt and with complete creative control, it’s starting to look like Blomkamp’s sense of storytelling is a bit more limited than District 9 would have lead on. The man is excellent at putting together concepts, and he likes to delve into major themes and messages, but the execution has been hobbled and the themes are simplistic to the point of being childish. Perhaps the man is suffering from unrealistic expectations or perhaps the greater world is finally seeing that Blomkamp has been remaking the same movie over and over with diminishing results each time. If you disliked 2013’s Elysium, you’ll probably have an even lesser opinion on Chappie.
In the near future, Johannesburg, South Africa is being policed by a series of rabbit-like robotic “scouts” created by Deon (Dev Patel). His boss (Sigourney Weaver) is happy with the results but very wary of Deon’s interest in artificial intelligence. Deon takes an old robot and installs his A.I. program, giving it sentience. But before he can marvel at his newest creation, a pair of grimy criminals, Yolandi and Ninja, kidnaps him. They dub the new sentient robot Chappie (Sharlto Copley) and plan on making use of him for a heist. Deon strongly disapproves, promising to come back so he can nurture Chappie’s creativity. Yolandi becomes “Mommy” who wants to encourage the robot’s sensitivity, Ninja becomes “Daddy” and wants to toughen him up, and Deon the absent father figure. At work, Deon’s rival inventor, Vincent (Hugh Jackman), is anxious for any opportunity to promote his own police force, a giant flying mech warrior known as the Moose. Unlike Deon’s robotic scouts, a human operator controls the Moose. Discovering Chappie is exactly what Vincent has been waiting for to destroy his competition.
Chappie is a tonally inconsistent mess that ends up being a weird, garish, and unsatisfying hybrid between Robocop and Short Circuit. It jumps around from being a slapstick comedy, a sentimental unconventional family, an urban warfare action thriller, and a science fiction film exploring the possibilities of artificial intelligence. The tonal shifts can be quite jarring; one moment the movie wants you to feel sorry for Chappie getting beaten (he’s a helpless robot!) by a group of hoodlums (why does a robot fear pain anyway?), and the next moment Blomkamp wants you to laugh at the trashy gangster shenanigans. If the film could ever settle on one tone and take the time to develop it properly, Chappie might have been salvageable. Of course this assumes that Blomkamp restrains himself from explaining everything to his audience. He’s not exactly a subtle filmmaking when it comes to his deeper allegories even with District 9, but it just gets insulting how little faith he has with an audience, bludgeoning them silly. At one point, “Mommy” reads Chappie a bedtime story and it’s about the black sheep, the outcast, and just from that alone, we get the thematic connection. That’s not enough. Blomkamp has “Mommy” explain the thematic significance. Okay, fine, now he’s made the message explicit but even that’s not enough. “Mommy” then literally points to Chappie and says, in case anyone still wasn’t getting it, that he is the black sheep. It’s an illusion of greater intellectual depth that unravels as the film chaotically continues.
Let’s get to the biggest problems with the film: Chappie and his would-be adoptive parents are annoying. While Chappie is a technically impressive visual effect with a motion-capture performance by Blomkamp staple Sharlto Copley, the character is far less winsome. Why would a robot be acting like a child? It’s because Blomkamp wants to rely upon easy sentiment and emotional manipulation to get you to feel for his characters when the story alone is incapable of achieving this. Chappie as a personality is something of a blank slate, and this is filled by the trashy gangster wisdom of Yolandi and Ninja played by South African rap duo Die Antwoord. They’re pretty much playing themselves, credited as their stage names, they wear their own merchandise, and their exaggerated, beyond-ironic-back-to-pseudo-reverent garish style is off-putting in large doses. THEY’RE THE MAIN CHARACTERS. That’s right, two non-actors who plays themselves are the main characters. The movie relies on many Die Antwoord tunes to highlight its sense of funky nihilism. As performers, I’ll admit that there is something unique to them, but it’s foolish to give them a whole movie to carry. It feels like Blomkamp took the profane comic relief characters from another movie and said, “Hey, what would it be like to stretch them out for a whole movie and raise a kid?” Either you find a “gangster talking” robot with gold chains hilarious or you don’t.
The world of Blomkamp seems like it’s stuck on repeat, setting his futuristic steam punk tales in the slums of South Africa, but is this location really integral to tell Chappie? It was essential to District 9 because that movie was an allegory about the apartheid, but none of that specific history of culture plays into this movie in any meaningful sense. The setting then becomes inconsequential, though I could level the same charge at the overwhelming movies set in New York or Los Angeles. The world building of Chappie, like much of its narrative elements, feels half-hearted and curiously rendered. Yolandi and Ninja are threatened with seven days to pay off their debt, but you never feel like there’s a sense of urgency, as if the movie would prefer you forget about this ticking clock. This secondary bad guy seems to be the source of all crime in Johannesburg. Deon has created a widespread police force and yet it never feels like the other characters treat this with the magnitude it warrants. Likewise, Deon doesn’t seem to treat artificial intelligence as a big deal. Then again his boss, of a huge robotics corporation I want to emphasize, has to have artificial intelligence explained to her (again, Blomkamp of little faith). There’s also the way the movie is mired in weird office politics. Vincent is jealous that another program was successful and makes his program look bad, so he works to sabotage Deon’s robots so his project will get the go ahead. Vincent’s project is a glaringly obvious rip-off of the ED-209 from Robocop. It seems so strangely isolated, as if Vincent never thought about selling a flying mobile tank to the lucrative military. The most outlandish moment in the movie might be when Vincent points a gun to Deon’s head, threatens him, all within full view of a slew of co-workers, and then sheepishly retreats with the excuse, “It’s not loaded. Just a joke, mate.” How does this guy still have a job? Is the human resources department of the future replaced with robots as well?
Here are a small number of other directions Chappie could have gone that I think would be more compelling than what we get, and these just came to me during the movie. Instead of having the robot officers being responsibly used, why not have the world as a police state overrun by these sentinels, an oppressive regime worth toppling. Then Chappie ends up being a robot that’s captured, reprogrammed by revolutionaries, and fights against his programming for what he believes is truly right. Isn’t that a better setting, and far more topical with the current militarization of police forces dominating news? This scenario is better than a work force of robots that most characters shrug over. Then there’s Vincent’s plot to sabotage the robotic scouts (mild spoilers). Instead of just turning the robots off and letting chaos reign, wouldn’t it be a far better angle for him to turn the robots against the civilian populace? Instead of broken robots we have killer robots. Again, it adds a greater sense of urgency but also a route that would seem far more in keeping with the nature of Vincent. Chappie is filled with these hypothetical plot detours you see in your head and wish the film had taken. The movie that Blomkamp delivers is a profane fairy tale that teases a greater experience that fails to materialize.
Chappie is one of those movies you sit and keep hoping it’s going to turn a corner, to get better, to finally capitalize on the setups its been throwing around, to coalesce tonally and magically reveal the madness behind its sloppy methods. Unfortunately, it just remains a disappointing film that feels like several revisions away from proper execution. The plot elements don’t come together. Worst, Blomkamp cannot trust his audience to get even the simplistic metaphors on display. It’s two movies in a row where Blomkamp has miffed on his story. His sense of visuals is unmistakable, and he sure knows how to fill his movies with cool stuff. I imagine his pitch sessions are great with studio execs. It’s just now becoming more apparent that his major shortcoming comes to realizing these stories. There’s a host of other miscues with Chappie. I’m going to go out on a limb and say you’ll never be seeing Die Antwoord as the lead actors in another movie again. Maybe Blomkamp hired them just to get a discount on playing their music throughout the movie. Blomkamp has recently been hired to direct an Alien sequel, and I hope he takes full advantage of this opportunity to creatively leave behind his old stomping grounds. Otherwise in space, no one can hear you yawn.
Nate’s Grade: C
Elysium (2013)
With the subtlety of a sledgehammer to the face, Elysium is a sci-fi action movie with more on its mind than pyrotechnics. It’s writer/director Neill Blomkamp’s follow-up to 2009’s out-of-nowhere hit, District 9, a film so good that the Academy even nominated it for Best Picture that year, a rarity for a sci-fi flick. The apartheid allegory of District 9 was pretty straightforward, but Blomkamp and company found inspiring and fresh ways to tell a rousing story that worked in tandem with its social commentary. Elysium takes the haves and have nots to an admitted extreme.
IIn 2153, the rich have left Earth for a floating space station known as Elysium. It’s a luxurious paradise where technology can miraculously zap people to complete health. Secretary Delacourt (Jodie Foster) is in charge of Homeland Security and protecting Elysium from the less desirables that want to break in. Those “less desirables” would be the inhabitants of Earth. The planet has become an overcrowded, dirty, impoverished slum; Earth as third world. Max (Matt Damon) is an excon working a factory line for a sneering corporate bigwig (William Fichtner) struggling to leave behind a life of crime. His childhood friend, Frey (Alice Braga), works as a nurse at a hospital, but she’s got her own worries, namely a terminally ill daughter. After an accident at work blasts Max with radiation, he has five days to live. If he can just make it to Elysium, he can be cured. The problem is that Delacourt is shooting down spaceships trying to land on Elysium, including ones filled with women and children. To get off planet, Max needs to help in a heist, but it’s prized codes that could lower the defenses of Elysium and make anyone (ANYONE!) a citizen, thus available for medical treatment. To make sure this doesn’t happen, Delacourt relies on a rogue mercenary, Kruger (Sharlto Copley), a crazed madman who leaps at the chance to do dirty work. The hunt is on for Max.
The socio-political commentary isn’t terribly veiled here, and maybe that’s because now Blomkamp has bigger targets than South Africa’s governmental policy. I didn’t have a problem with the fact that the inhabitants of luxury are portrayed as all white and that the denizens of the impoverished Earth are mostly non-white minorities (if minorities dominate a future Earth, when do they become majorities?). It’s clear that Blomkamp intends for Elysium to represent the United States. The poor who break through into the Promised Land, many to give their children a better life, or a life at all, only to be deported back to a slum, are clear stand-ins for contemporary immigration, notably Latin America. This is all fine by my book, though I can already hear the persecuted cries of some conservative commentators. It’s not as refined a commentary and that’s fine, not every message needs to be subtle, but I want more with my message than a simple rich vs. poor allusion. We never get to see what the people of Elysium are like, nor what most of that world is like beyond wide idyllic imagery. Fichtner’s character does a good job of symbolizing the callousness of an elite, but then he’s just one guy. The difficulty of maintaining a working wage is given the most care in the film, but much of the higher thinking takes a backseat for the third act movie heroics. The shift is acceptable but it makes a thin development of socio-economic commentary that much thinner.
When it comes to action, Blomkamp certainly knows how to stage a scene to get your pulse racing. The only problem is that there isn’t terribly much action to Elysium, or at least methodically sustained action to satisfy. You always feel like you’re getting a taste of something cooler down the road but it never fully materializes, much like the exoskeleton suit. It looks cool, it provides some progression, but it doesn’t lead to much. What does it accomplish? It allows him a port into downloading the Elyisum codes, but so could anything else. If anything, the metal exoskeleton seems like more of a hindrance, dragging Max down with extra weight and bulk. It pains me to say that the cool exoskeleton, such a prominent marketing feature, could have easily been eliminated as well. The best action in the movie is a heist in the middle that manages to juggle a team of good guys, a team of bad guys, a mark, and a deep sense of urgency for the score. It’s terrific and makes fun use of Blomkamp’s inventive future weapons. The rest of the film is mostly a series of chases, many of which are well orchestrated but only flirt with long-lasting action satisfaction.
The third act on Elysium is an entertaining and noisy conclusion, except Blomkamp sets himself up for limitation. Some spoilers to follow so tread carefully, reader. Elysium gets taken over by Kruger and his team as a defacto coup… except, well there are only three of them. We don’t even get to see them train the robot sentries on enemies or the populace of Elysium. I really don’t know how far-reaching their hastily staged coup is going. We want Kruger to be the big baddie that Max has to fight right before the cusp of the climax, but when there are only two other dudes who aren’t making great use of their fancy resources, it feels too boxed in and restrained. The action is fun while it lasts.
Another niggling concern is the glut of side characters and their side stories that don’t feel organically integrated into the hero’s story. The flashbacks to Max as a kid could have been completely wiped out. They don’t add more information to the story and feel a tad too hokey for the movie. Sister Saintly Nun espouses wisdom and promises Max will be destined for one great thing in the future (could I settle for two “kinda good” things?). The bigger distraction is Frey and her sick kid, a.k.a. the Angelic Sick Child, you know, the type that feels so at peace with things and with no worry. This is a staple of the movies. Her only purpose in the narrative is to goad Max into making a bigger sacrifice, to think of others, not that beforehand the guy was displayed as being particularly selfish. Then there’s Max’s friend Julio (Diego Luna) who serves little purpose other than to carry him out of the occasional scene and to, of course, be sacrificed to drive the hero forward to achieve his goal. There’s a middleman who arranges for people to get identities that will be read on Elysium, if they get on there safely first. The villains are also pretty one-dimensional in their stock villainy: Kruger a sociopathic killing machine and Delacourt a tyrant. None of these characters leave much of an impression to make you want to take time away from the main story arc. Worse, many of them feel vaguely characterized and are clear plot beat generators rather than people. Maybe Max would be better off as a loner.
The acting is also all over the place. The worst offender is Foster (Carnage), who weirdly over enunciates every syllable in an affected future accent. She also seems to bob and swivel her head a lot as she talks, as if the Oscar-winning actress really had to go to the bathroom but was holding it at bay to complete her takes. Damon (Promised Land) is a reliable action hero but realistically, it’s a little curious that the main character would be, by all accounts, white. It makes much more sense for the savior of planet Earth to be like those left behind, but then I don’t really want to wade into deeper racial subtext than necessary. The real treat of the movie is Copley (The A-Team) who is having a ball playing a sword-wielding psycho killer. He provides a notable spark whenever onscreen, bringing a menace that makes you tale notice. Again, I just wish there was more to the character than his vague back-story and bunt motivations.
Despite what has seemed like a fairly negative review from the start, Elysium still a good movie but beware higher expectations forged from District 9’s unique alchemy. There are a lot of familiar plot beats here and everything from the characters, to the action, to the world building feels like it could have been pushed further. It feels like they took the freshness of District 9 and applied it to a more tired-and-true blockbuster formula. Blomkamp drops us into an intriguing world but I wanted more of just about everything. More with the characters, more with the plot, more with the socio-political commentary, more with the ins and outs of this future world and its inhabitants. The ending is also a bit jubilantly naïve given the powers of the Powers That Be. Really, a keystroke sets everything back to scratch. Again, I’m being more critical than I intend to be. Elysium is quite an entertaining movie with great visuals and Blompkamp is certainly a visionary auteur to praise, but it’s hard not to feel a smidge of disappointment with the man when you know what he’s capable of, even with a perfectly fine movie.
Nate’s Grade: B-
District 9 (2009)
I can’t believe I forgot to review this some how. The sleeper hit of the summer, District 9 is an intelligent, and rather obvious, apartheid metaphor, and a grandly executed action thriller with a strong moral compass. Aliens crammed into ghettos and being mistreated and abused? Sounds like Alien Nation to those with longer memories, however, writer/director Neill Blomkamp forges a docu-drama that manages to be bristling with ethical questions and kick-ass action. It’s very easy to get wrapped up in all the excitement, so much so that I was trying to will the characters onscreen to take certain precautions. Blomkamp manages to take shots at some easy targets, like shady corporations and mercenaries, but that doesn’t make the movie any less affecting. The movie belongs to actor Sharlto Copley, who begins the film as a dithering bureaucrat and ends as a truly unlikely action hero, and you buy every single step of this man’s satisfying emotional arc. While the Academy is picky when it comes to genre films, Copley deserves Oscar consideration; I haven’t seen a more compelling performance by an actor all year. The special effects are astounding, and they were accomplished on a scant budget of 30 million, which is probably what Transformers 2 spent on one explosion. District 9 makes you feel that movies can still surprise you, as long as we have visionary, intelligent life working outside the studio system.
Nate’s Grade: A




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