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Rebel Moon: Director’s Cut (2024)
What a rarity for a movie to potentially appear twice on my worst of the year list, and such is the destiny of Zack Snyder’s Rebel Moon, originally released in 2023 and the first half of 2024, and now with added lengthier director’s cuts. So what do you get in the newest “Snyder cuts” besides fewer hours in your day? Let’s tackle the opening sequence demonstrating the power and villainy of our evil empire as they invade a crumbling city in resistance. Within short order we’ve witnessed: 1) female priestesses being forcefully disrobed and having their breasts branded, 2) an adorable little CGI pet become a literal suicide bomber, 3) a son brutally beating his father’s brains out of his skull to spare their family only for them all to be massacred anyway. Yikes. While there is a little more world-building absent from Snyder’s prior cuts, like a religious sect that turns the teeth of their conquered victims into a decorative washboard, even the extra time, and it is literally hours over the course of the two parts, feels strained and still poorly developed to better understand the world, the characters, the conflict, the history, anything that could make Snyder’s hopeful franchise its own universe. Theres now a giant metal goddess whose tears fuel space travel. All right then. One of the more interesting characters, the samurai-esque loner robot, is given more material but he’s still just as inscrutable. There’s plenty more cruelty here, slow-motion head shots painting the screen in sticky viscera. There’s also plenty more breathless and awkwardly extended sex scenes, but hey, at least those are consensual, so there’s that. I’m just stunned why Netflix would want different versions of these movies when they’re ultimately all housed under the same banner. It sure feels like the “Snyder cut” brand is now an expected marketing ploy to be exploited for added publicity. After all, why watch one long slightly bloody poorly written sci-fi space opera, when you could watch TWO versions, one of which being even bloodier and more miserable? Will there be an even Snyderier Snyder cut, adding more scenes of side characters suffering and even more festishized gore in even slower motion? Will the whole movie just be played in slow motion, now requiring nine hours? Where does it even end, Netflix?
Nate’s Grade: D
The Ministry of Ungentlemanly Warfare (2024)
This is my kind of Guy Ritchie, leaning into the pulp sensibilities of genre movies with style, swagger, and cheek, and The Ministry of Ungentlemanly Warfare is his grand ode to the WWII men-on-a-mission capers. While reportedly based upon the recently divulged secret files of Winston Churchill, the heavily fictionalized account of Gus March-Phillips (Henry Cavill) assembling a team of experts to blow up Nazi plots treats the men like super heroes. For the first hour or so, the movie is rollicking, with the team mirthfully mowing down Nazis at a steady pace, chumming it up, and having a fine time. It’s only after that midpoint where some of the movie’s flaws start to drag and become more apparent. First of all, an extended mission of getting close to a Head Nazi (Til Sweiger) and abscond with some ships off the coast of Africa makes for a very labored stay but without much fekt in progression or complication. I was feeling wanderlust to get moving. Next, the entire team feels unstoppable to the point of becoming boring. They never break a sweat fighting and casually plow through their enemies, so the entertainment value of the slaughter begins to ebb when it all feels too easy for too long. You can do an entire movie of Nazi destruction from the hands of an unstoppable force, like Sisu, but the bloody appeal of that movie is its creative carnage. We needed more variation in the action and set pieces. These gents have no formidable adversary, no overwhelming odds, and no real bouts of bad luck to thwart them. Alan Ritchson (TV’s Reacher) is a hulking mountain of a man, and he has such poise and charisma to be the breakout character, and Ritchie just fumbles it. Ritchie has excelled in the past with easily imbuing striking and memorable personality and conflicts with his Cockney crime larks, and I was missing more of that peppy style and unique flavor. Don’t get me wrong, The Ministry of Ungentlemanly Warfare has great promise and entertainment value, but it unfortunately creates its own ceiling, stalling in the second half and failing to develop intriguing challenges to test its underwritten crew.
Nate’s Grade: B-
Rebel Moon – Part Two: The Scargiver (2024)
Back in December, Zack Snyder offered his very Snyder-y holiday take on big-budget space operas with Rebel Moon, a project that began as his Star Wars pitch that was turned down. It was what you would expect from a Snyder movie: big, loud, silly yet played completely serious, and drained of all vibrant color. Rebel Moon Part One was on my worst of 2023 list and I felt was a waste of two hours. I was not looking forward to the concluding Part Two. I was worried it would be two more hours of the same, and now having seen Part Two, a.k.a. The Scargiver, the edgy nickname of our lead rebel Kora (Sofia Boutella) fighting the good fight against the Evil Empire, I can now say that the Rebel Moon duology is now a dreary waste of four of your waking hours.
Saying Scargiver might be minimally better than Child of Fire (did you remember that was the subtitle for Part One? Don’t lie to me, dear reader, you know you didn’t) is a nominal victory. There’s more action and a clearer sense of climax, with our underdogs planning their guerrilla war against the overpowering forces approaching (we’re basically watching the training of a Vietcong-like insurgency) and then pulling off their unexpected victory. The problem is that we’re still stuck with all the same characters from Part One, few of which will prove to be emotionally engaging or intriguing. We’ve assembled our fighting force thanks to the events of Part One, but far too many of them are interchangeable and punishingly free of personality besides the default character creation setting of “stoic badass.” There’s one lady who has laser swords so at least that sets her apart. When it comes to attitude, personality, perspective, and even skill level, these characters are awash, which makes the action falter when it comes to any sort of meaningful emotional involvement. The bare bones story is so plain with broadly drawn good versus evil characters from its obvious cultural influences. The fact that it’s derivative is not itself a major fault, it’s the fact that it does so little with these familiar pieces that the movie feels like it’s trying to skate by on your familiarity. After four hours, it’s clear to me that Snyder and his co-writers composed this not as a living, breathing universe with its own lore and history and intrigue, but as a story where he could have used the Star Wars universe to fill in the gaps.
Snyder can be a first-class visual stylist but his sense of fluid and engaging action stops at “cool images,” like living splash pages from comic books. Like Part One, there is no sense of weight to these action sequences. Things are just happening, and then in the next shot things are just happening. Occasionally there will be a sliver of relation, but whether it’s 60 minutes or 6 minutes, the effect is still the same. The action feels like it’s all happening in a vacuum, and the momentum we feel the upstarts are gaining is hampered. We went through the trouble of explaining their counter-offensives, so why does so much of it feel like it’s just watching a jumbled, ashen group of characters fire guns? This is best epitomized by Jimmy the robot (voiced by Anthony Hopkins) who has gone rogue from his programming and sits out much of the action for reasons entirely unknown. Then he arrives, takes down a few evil tanks, and I guess decides to sit back out. If this is our fighting force, what exactly has it amounted to? This makes the entire movie, and its predecessor, a frustrating viewing even for forgiving action fans. Things blow up good, and there are a few impressive visual orchestrations, but it’s so fleeting and slim.
Over the course of two two-hour movies, totaling four hours, with the promise (threat?) of more, it’s clear that what we really had here was perhaps one underdeveloped movie at best that has been unfortunately spread out over two (and counting) movies of time. Part One was entirely about assembling the team of rugged defenders, and this could have served as the first 45 minutes of the overall movie, with the events of Part Two filling in the rest. With Scargiver, the defenders don’t even start training the villagers until 40 minutes into the movie and the big battle doesn’t kick in until a full hour. Structurally, this doesn’t feel like we’re using our time wisely, and this is best evidenced by the fact that after AN ENTIRE MOVIE of character back-story, Snyder still stops the action to have his characters sit around and share their sad back-stories. Did these characters just not talk at all to each other after initially gathering person-by-person? Tarak (Staz Nair) still hasn’t put a shirt on. I felt like yelling at my TV as the character took turns, and another 15 minutes, for each member to share their tortured back-story again but with different visuals. I was almost worried that right before the battle another character would say, “Wait, before it all really goes down, I need to share, yet again, more of my back-story.” It’s not like these extra glimpses give us new understanding or even meaningfully differentiate their characters; they’re all just victims of an abusive space government that imposes its terrible will most forcefully.
There is one tragic back-story that does separate itself from the pack, notably because it literally separates itself from the pack and is told well before our group share. Kora explains her part in the assassination of the royal family, securing the military coup that left the Evil Empire extra evil, and I guess the guy named Balisarius as supreme leader (oh how this man must have been teased for his name as a schoolchild, which might be his own tragic back-story that we’ll get three helpings of with an eventual Part Three). This betrayal is personal and stands out, with Kora being the one to shoot the little princess, a girl who, in her dying breath, says she forgives Kora. That’s rough. This is actually a good sequence from a character standpoint as it establishes Kora’s accountability and guilt convincingly. However, Snyder makes some baffling creative choices that blunt the impact of this sequence. During the assassination, the musical score favors a string quartet, which is an emotionally plaintive choice. However, the music is actually diegetic to the scene, meaning it’s coming live from the room. There is literally a string quartet of musicians playing in the room while the royal family is betrayed and slaughtered. These guys are really dedicated to their art to keep playing throughout, and I assume they must also be part of the conspiracy or else big bad Balisarus (snicker) would kill them too. You might as well have them also start stabbing the royal family with their bows. It’s details like this that trip up Snyder, a man beholden to images and ideas but lacking the finesse to make them work.
An issue I had with this conflict was the disparity in scale between the forces, mainly my nagging question of why put together a ragtag group of space adventurers to defend this town if the Evil Empire could just nuke the planet from space? Well Snyder attempts to answer this early with Part Two, and the answer appears to be… grain. This community theorizes that the empire needs their grain yield so badly that they wouldn’t do anything to damage it, so their plan is to harvest all their wheat, turn it into grain, and then use the grain like human shields, hiding behind the valuable resource as cover and distributing it across the village. This is beyond silly. First, this isn’t like an entire planet harvesting grain, it’s one little village on the outskirts. It’s not like we’ve seen a giant warehouse that goes for miles and miles stockpiled with thousands if not millions of deposits of this food. Also, we’re talking grain here (stay tuned for my exclusive Rebel Moon-related podcast called “Talkin’ Grain”). It’s not like we’re talking about some super rare mineral or substance that is only found on this one planet, something linked toward like the power source for an ultimate weapon or space travel. We’re talking about grain here. Grain. You think this Evil Empire won’t nuke the planet because they’re worried they won’t get enough grain, the same crop that can be harvested on multitudes of other planets? How about they just kill everyone and then repopulate the planet with robots to harvest the precious grain? Or how about this simple village make some upgrades as we’re in a future world with space travel and artificial intelligence but people are still harvesting wheat by hand like they’re the Amish. Regardless, I hope you love slow-mo montages of grain harvesting because that’s what you’re getting for the first 40 minutes, as if Snyder is rubbing your face in his silly non-answer.
In the conclusion to Rebel Moon Part Two, once the dust has settled, and long since that grain has been harvested, the last five minutes sets up a would-be Part Three, informing us that an unresolved storyline is next up on the docket. The characters gang up for their next adventure, and you’re expected to be chomping at the bit for this continuation. I openly sighed. Every movie feels like a tease for the next adventure, and it seems to promise that this one will be the real one you’ve been waiting for, but it feels like franchise bait-and-switch. It’s more than incomplete or lazy storytelling, it’s a scheme to leverage interest in a world and series that deserves little. The universe of Rebel Moon is not interesting. The characters of Rebel Moon are not interesting. The visuals of Rebel Moon are fine, though some of the costume choices again can rip you right out of the reality of this universe (a guy fighting in blue jean overalls?!). In short, not enough has been established, developed, or even paid off to make Rebel Moon an interesting and satisfying movie, let alone two, let alone three, let alone however many Snyder wants to leech out of Netflix. I would say Part Two is better because at least it provides an ending but it doesn’t even do that, merely an intentional passing of the baton to the next movie, and round and round we go. Rebel Moon is a living poster stretched to its breaking point. Leave this shallow universe behind.
Nate’s Grade: C-
Rebel Moon – Part One: A Child of Fire (2023)
Creating an original sci-fi/fantasy universe is hard work. It involves bringing to life an entire new universe of characters, worlds, back-stories, rules, conflicts, cultures, and classes. There’s a reason major studios look to scoop already established creative universes rather than build their own from scratch. This is what director Zack Snyder had in mind when he pitched a darker, grittier, more mature Star Wars to Disney, who passed. Over the ensuing decade, Snyder and his collaborators, Shay Hatten and Kurt Johnstad, continued working on their concept, transforming it into an original movie series, resulting in Netflix’s big-budget holiday release, Rebel Moon – Part One: A Child of Fire, a clunky title I will not be retyping in full again. Snyder’s original results of the “darker, grittier Star Wars” are rather underwhelming and don’t make me excited for the concluding second movie being released in April. Why go to the trouble of building your own universe if you don’t want to fill in the details about what makes it important or at least even unique? I can see why Snyder would have preferred Rebel Moon as a Star Wars pitch, because they could attach all the established world-building from George Lucas and his creative collaborators as a quick cheat code.
In another galaxy, the imperial Motherworld is the power in the universe. The king and his family have been assassinated, and in the power struggle that follows, several planets have taken up arms to fight for independence. On a distant moon, Kora (Sofia Boutella) is doing her best to live a nondescript life as a farmer, helping to provide for her community and stay out of trouble. Well trouble comes knockin’ anyway with Admiral Atticus Noble (Ed Skrein) and his fleet looking for resources and powerless villagers to abuse. Kora’s history of violence comes back to her as she fights back against the Motherworld soldiers with cool precision. Her only hope is to gather a team of the most formidable warriors to protect her village from reprisals. Kora and company band together while her mysterious past will come back to haunt her reluctant return to prominence.
For the first thirty to forty minutes of Rebel Moon, I was nodding along and enjoying it well enough, at least enough to start to wonder if the tsunami of negative reviews had been unfairly harsh, and then the rest of the movie went downhill. One of the major problems of this Part One of a story is that it feels like a movie entirely made up of Act Two plotting. Once our hero sets off on her mission, the movie becomes a broken carousel of meeting the next member of the team, seeing them do something impressive as a fighter, getting some info dump about their mediocre tragic backstory, and then we’re off to the next planet to repeat the process. After the fifth time, when a character says, “Anyone else you know?” I thought that the rest of the movie, and the ensuring Part Two, would be nothing but recruiting members until every character in the galaxy had joined these ragtag revolutionaries, like it was all one elaborate practical joke by Snyder. Some part of me may still be watching Rebel Moon, my eyes glazing over while we add the eight hundred and sixty-sixth person who is strong but also shoots guns real good. Then the movie manufactures an ending that isn’t really an ending, merely a pause point, but without any larger revelations or escalations to further our anticipation for Part Two in four months’ time. What good are these handful of warriors going to be defending a village in a sci-fi universe where the bad guys could just nuke the planet from orbit? Find out in April 2024, folks!
The entire 124-minute enterprise feels not just like an incomplete movie but an incomplete idea. This is because the influences are obvious and copious for Snyder. Rebel Moon starts feeling entirely like Star Wars, but then it very much becomes a space opera version of The Magnificent Seven, itself a remake of Akira Kurosawa’s Seven Samurai. With our humble farmer, our high plains drifter trying to turn their back on an old life of violence, and the recruitment of our noble fighters to ward off the evil bandits coming to harass this small outpost, it’s clearly The Magnificent Seven, except Snyder doesn’t provide us the necessary material to invest in this scrappy team. The characters are all different variations of the same stoic badass archetype, like you took one character mold and simply sliced it into ten little shear pieces. The characters don’t even have the most basic difference you could offer in an action movie, variation in skill and weapons. One lady has laser swords (a.k.a. lens flair makers) but pretty much everyone else is just the same heavy gun fighter. One guy doesn’t even bother to put on a shirt. Some of them are slightly bigger or more slender than others but the whole get-the-gang-together plot only really works if we have interesting characters. If we don’t like the prospective team members, it’s like we’re stuck in an endless job interview with only lousy candidates.
The fact that Rebel Moon is derivative is not in itself damaging. Science fiction is often the sum of its many earlier influences, including Star Wars. Rebel Moon cannot transcend its many film influences because it fails to reform them into something coherent of its own. There is no internal logic or connection within this new universe. The original world building amounts to a slain royal family, an evil fascist regime, and maybe a magic princess connected to a prophecy of balance, and that’s it. All the flashbacks and expository data dumps fail to create a clearer, larger picture of how this sci-fi universe operates. The inner workings are kept so broad and abstract. We have an imperial evil and assorted good-hearted little guys. The movie begins by introducing a robot clan of knights that are dying out, and even a young Motherworld soldier who seems likely to defect, both opportunities to go into greater character detail and open up this world and its complications. So what does Snyder do? He leaves both behind shortly. Even though we visit a half dozen planets, these alien worlds don’t feel connected, as if Snyder just told concept artists to follow whatever whim they had. They don’t even feel that interesting as places. One of them is desert. One of them has a saloon. One of them is a mining planet. It’s like the worlds have been procedurally generated from a computer for all we learn about them. They’re just glorified painted backdrops that don’t compliment the already shaky world building. They’re too interchangeable for all the impact on the plot and characters and any declining sense of wonder.
Given the open parameters of imagination with inventing your own sci-fi/fantasy universe, I am deeply confused by some of the choices that Snyder makes that visually weigh down this movie in anachronistic acts of self-sabotage. Firstly, the villains are clearly meant to be a one-to-one obvious analog for the Empire in Star Wars, itself an analog for the fascists of World War II, but Lucas decided having them as stand-ins was good enough without literally having them dress in the same style of uniforms as the literal fascists from World War II. You have an interconnected galaxy of future alien cultures and the bad guys dress like they stepped out of The Man in the High Castle. It’s too familiar while being too specific, and the fact that it’s also completely transparent with its iconic source references is yet another failure of imagination and subtext. I just accepted that the Space Nazis were going to look like literal Nazis, but what broke my brain was the costuming of Skrein’s big baddie in the second half of the movie. At some point he changes into a white dress shirt with a long thin black tie and all I could think about was that our space opera villain looks like one of those door-to-door Mormon missionaries (“Hello, have you heard the Good Word of [whatever Snyder is calling The Force in this universe]?”). Every scene with this outfit ripped me out of the movie; it was like someone had photo-shopped a character from a different movie. It certainly didn’t make the devious character of Atticus Noble more threatening or even interesting. I view this entire creative decision as a microcosm for Rebel Moon: a confused fusion of the literal, the derivative, and the dissonant.
Snyder is still a premiere visual stylist so even at its worst Rebel Moon can still be an arresting watch. He’s one of the best at realizing the awe of selecting the right combination of images, a man who creates living comic book splash pages. I realized midway through Rebel Moon why the action just wasn’t as exciting for me. There’s a decided lack of weight. It’s not just that scenes don’t feel well choreographed or developed to make use of geography, mini-goals, and organic complications, the hallmarks of great action, it’s that too little feels concrete. It feels too phony. I’m not condemning the special effects, which are mostly fine. The action amounts to Character A shoots at Bad Guy and Character B shoots at Other Bad Guy, maybe behind some cover. There’s only one sequence that brings in specifics to its action, with the challenge of defeating a rotating turret gun pinning the team down from escape. That sequence established a specific obstacle and stakes. It worked, and it presented one of the only challenges that wasn’t immediately overcome by our heroes.
The Snyder action signature of slow-mo ramps has long ago entered into self-parody territory (I’m convinced a full hour of his four-hour Justice League cut was slow motion), so its use has to be even more self-aware here, especially in quizzical contexts. There are moments where it accentuates the visceral appeal of the vivid imagery, like a man leaping atop the back of a flying griffin, akin to an 80s metal album cover come to life. Then there are other times that just leave you questioning why Snyder decided to slow things down… for this? One such example is where a spaceship enters the atmosphere in the first twenty minutes, and a character drops their seeds in alarm, and those seeds falling are detailed in loving slow motion. Why show a character’s face to impart an emotion when you can instead see things falling onto the ground so dramatically?
The actors are given little to do other than strike poses and attitudes, and for that they all do a fine job of making themselves available for stills and posters and trailers. Boutella (The Mummy) is good at being a stoic badass. I just wish there was something memorable for her to do or make use of her athleticism. The best actor in the movie is Skrein (Deadpool) who really relishes being a smarmy villain. He’s not an interesting bad guy but Skrein at least makes him worth watching even when he’s in the most ridiculous outfit and awful Hitler youth haircut. There’s also Jena Malone (Sucker Punch) as a widowed spider-woman creature. So there’s that. Cleopatra Coleman (Dopesick), who plays one half of a revolutionary set of siblings along with Ray Fisher, sounds remarkably like Jennifer Garner. Close your eyes when she’s speaking, dear reader, and test for yourself. I was most interested in Anthony Hopkins as the voice of our malfunctioning android (literally named “Jimmy the Robot”) operating on mysterious programming that hints at something larger in place relating to perhaps the princess being alive. Fun fact: Rebel Moon features both actors who played the role of Daario on Game of Thrones (Skrien and Michiel Husiman).
Even with all the money at Netflix’s mighty disposal, Rebel Moon can’t make up for its paltry imagination and thus feels like an empty enterprise. I’m reminded of 2011’s Sucker Punch, the last time Snyder was left completely to his own devices. I wrote back then, “Expect nothing more than top-of-the-line eye candy. Expect nothing to make sense. Expect nothing to really matter. In fact, go in expecting nothing but a two-hour ogling session, because that’s the aim of the film. Look at all those shiny things and pretty ladies, gentlemen.” That assessment seems fitting for Rebel Moon as well, a movie that can’t be bothered to provide compelling characters, drama, or world-building to invest in over two to four hours, once you consider the approaching Part Two. I wish this movie had a more distinct vision and sense of humor, something akin to Luc Besson’s lively Fifth Element, but fun is not allowed in the Zack Snyder universe, so everything must be grim, because grim means mature, and mature means automatically better, right? Rebel Moon is a space opera where you’ll prefer the void.
Nate’s Grade: C-
A Christmas Carol (2009)
I still am at a loss over the appeal of the motion-capture system that director Robert Zemeckis fancies as of late. The creative mind that gave us classics Back to the Future and Who Framed Roger Rabbit? has embraced a technology that straddles the middle between live-action and outright animation. Motion-capture attaches electronic nodes to actors and digitizes their movements and facial features to later be conceptualized by computer wizards. And to this I say… so what? It seems like a whole slew of unnecessary work that adds little else than a vague starting point. Why not let the animators start from scratch? Why hamstrung creative professionals because Cary Elwes was feeling like making a certain gesture as “Portly Gentlemen #1?” I just don’t get it. To me, the motion-capture system is stranded in some artistic netherworld where it isn’t live-action and it isn’t animation. Zemeckis has cranked out his third mo-cap baby this decade, a retelling of Charles Dickens’ famous Christmas Carol. Why Zemeckis thought an old holiday chestnut would work best in this format, I’ll never know.
Cold-hearted Scrooge (Jim Carrey) is set to be visited by three spirits on a very magical Christmas Eve. The old man goes through Christmas past, present, and future to reevaluate his life and the true meaning of “peace on earth and good will toward men.” You know the drill, folks.
I like A Christmas Carol. I do. So do plenty of nice people. There’s a reason this oft-told tale still manages to resonate with generation after generation and that?s because it’s a good story. Of course it’s also an extremely familiar story to just about anyone outside of a womb at the moment. I expected Zemeckis and his crew to use their technology to jazz up the old story and give it a fresh new life on the big screen. Despite a handful of excursions flying through ye olde London, the extra slathering of special effects doesn’t enliven this holiday tale. I remember having great fun with Zemeckis’ previous motion-capture movie, 2007’s Beowulf (which does not play nearly as well in 2-D). That movie played around with the 3-D environment to great effect and made you feel apart of the experience. In contrast, A Christmas Carol does shockingly little with its depth of field, rarely placing distance between the foreground and the background. It’s a fairly lackluster 3-D experience. Maybe I wasn’t relaxing my eyes the right way, though I did notice how conscious I was of trying to elevate the 3-D experience myself. My disappointment is magnified by the fact that Zemeckis has been a pioneer for the 3-D playbook that Hollywood has now dubbed as the savior of the theater going experience.
I wonder if Disney execs imposed limitations on the use of the 3-D immersion, not wanting to scare children by making them feel like they’re in the middle of a ghost story (there are some spooky moments already). The whole draw of motion-capture, and animation, is to transport an audience untethered by the limits of traditional practical filmmaking. This newest incarnation of A Christmas Carol fails to justify its existence. Why should I pay to see the most familiar story of modern day if there isn’t any new offering? At least The Muppet Christmas Carol gave me something different. And it had Muppets.
When I was younger in the mid 90s I was a huge fan of Carrey’s rubber-faced antics. I quoted Ace Ventura verbatim with my fellow seventh graders in 1995. So I understand the attraction of having him play multiple parts, but why exactly in a Dickens story? It’s not a comedy unless it’s adapted into one, and Zemeckis hews very close to Dickens and mostly recites the tale word-for-word. Scrooge isn’t funny, the ghosts aren’t funny, so why hire a renowned comedian to portray them all? This is a straight-laced adaptation and as such not the best use for Carrey’s talents. Is the move any better because Carey played all three ghosts? Is the movie any better because Gary Oldman gets to play Bob Cratchett and voice Tiny Tim? Is the movie any better because Elwes is credited for five inconsequential roles? Celebrity vocal casting is rarely effective in animation and so it seems the same in motion-capture.
The technology has improved from the dead-eyed zombie children days of Polar Express, but it still seems like little more than less refined animation to my eyes. The movements are more fluid but the color palate is subdued into amber hues and candlelit locales. It doesn’t exactly use all the technological tools in the toolbox. It’s like a five-star chef toasting a Pop Tart: a waste of potential. I didn’t care for the skewed proportions on people either. Scrooge has a wiry frame with long spidery limbs and a triangular torso, and his character design kept reminding me of Jack Skellington. It’s too otherworldly considering nobody else comes across as a garish caricature in design form. The character designs for the three spirits are also fairly underwhelming. The Ghost of Christmas Past is a wispy flame. The Ghost of Christmas Future is nothing but a shadow. Is there a connection here? Otherwise, a shadow is pretty lame for the one ghost that can get really inventive and scary. Really, a shadow? I can do that myself without the aid of computers. And was it Carrey’s shadow to make it officially motion-capture? Because God forbid no other shadow could do or give the same performance of being draped over shapes.
I actually had to vehemently fight the urge to nap during A Christmas Carol. Maybe it was my poor sleep from the night before, maybe it was the fact that the 3-D glasses make everything darker (they still manage to hurt my eyes after prolonged use), but it was likely due to the fact that Zemeckis added a coat of polish to a holiday classic but declined to find purpose for doing so. Does this story get better with zooms through London, or Scrooge being shrunk and chased by demonic horses? It all seems like folly to me, like somebody’s idea to goose literary classics. Can you imagine Jane Eyre being shrunk and climbing through the walls of her Victorian era home? It all seems like an annoying distraction. Zemeckis? A Christmas Carol is exactly what you’d expect, which means you’d be just as well to flip through the TV channels and find any number of Christmas Carol versions. The Muppet Christmas Carol might even be on. Give that one a try instead. It even has some nice songs. And it’s got Muppets.
Nate’s Grade: C
Georgia Rule (2007)
Without a doubt, the funniest movie you’ll see all year about incest! Someone slap that blurb on the DVD cover. This extremely awkward (comedy? drama? disaster?) spends far too much of its many minutes focusing on Lindsay Lohan’s character arguing that she was molested by her step-dad (Cary Elwes) and him denying the allegations. The women in this cross-generations flick are all damaged and stubborn and kind of stupid; Felicity Huffman, playing Lohan’s drunken mom, is oblivious to the point of defying reality. Lohan gives another dismal performance playing a party girl that’s been run out of town because of her loose ways (must have been a stretch for her to play). This Gary Marshall-helmed disaster doesn’t know what it wants to be, so the drama and comedy feel strained and stranded and neither fits well with the other. The icky incest storyline is given so much attention that the film practically goes off the rails to serves its purpose. This movie began as a mess with a studio exec issuing a public flogging of Lohan for her poor onset behavior, and now it arrives as a mess. Strong, quirky women; hard-earned life lessons; recovering emotional wounds; redemption by Act Three; small town color; sad, widowed men destined to be paired with wronged women. You’ve seen this stuff all before, except, hopefully, for the incest.
Nate’s Grade: C-
Saw (2004)
Saw was pieced together by two first-time filmmakers, director James Wan and writer Leigh Whannell. They envisioned that old movie favorite, the imaginative serial killer. Their killer would put people in horrific life-or-death situations, testing our will to live even if it meant rummaging around the intestines of a live human being for our key to freedom. With a budget of a mere million dollars, Wan and Whannell have executed a dark, slick, sometimes thrilling, sometimes laughable fright flick. The only question is if audiences are hungry enough for the splashes of blood Saw can deliver, or if they’d rather watch Sara Michelle Gellar turning Japanese.
Adam (Whannell), a private photographer, and Dr. Gordon (Cary Elwes), a workaholic surgeon, are in a very strange circumstance. They’ve both just awoken and find themselves chained by their feet at opposite ends of a bathroom with a dead body between them. Neither has any idea how they got there. Dr. Gordon theorizes that they’re the culprits of the Jigsaw Killer, a psycho that places his victims in elaborate death traps they must fight to get out of. In the pants pockets of Adam and Dr. Gordon are audio tapes from Jigsaw establishing the rules of this “game.” In eight hours, if Dr. Gordon does not kill Adam, his wife and daughter will be killed. Jigsaw has even left them clues to their escape, most notably a pair of rusty saws not strong enough to cut through their chains, but still plenty strong to slice through their feet if they so choose. Outside this game, Detective Tapp (Danny Glover) is closing in on the identity of the Jigsaw Killer and may be the only hope Adam and Dr. Gordon have.
Saw is a grisly horror movie that hits the right macabre marks. Horror is such a tricky genre, and you can either build tension in an effective what’s-around-the-corner kind of way (The Ring, 28 Days Later), or, if that fails, and it often does (The Grudge anyone?), you can cut your losses by showing the gory goods (Texas Chainsaw Massacre, any slasher film). This isn’t to say one version is inferior to the other; sometimes we just want to be grossed out. Saw is a horror film committed to horror, sometimes to a rather unpleasant and sadistic point. In a way, the fact that Saw goes for broke in its depiction of the grotesque makes it more enjoyable than recent horror fair that tried to hedge their bets on jump scares and nosy cats.
In some manner, Saw is like a dumber, trashier Seven. They both involve serial killers with agendas and they both give the killer the upper hand. While Seven is a masterpiece of the thriller genre, Saw is a mostly entertaining horror entry. Its premise is razor-sharp and really hooks an audience. We know only as much as the characters do, so their discoveries work two-fold. The pacing is tight, the cinematography is exceptional for its budget, and the end had me jump out of my seat. I will say this; Saw reluctantly seems to think that it needs to reveal the identity of the Jigsaw killer, as well as his motives, to satisfy an audience. I think no answer could ever be satisfying; however, the actual reveal of Saw‘s true killer had me wanting to give the filmmakers a standing ovation. There are fleeting moments of greatness here among the misery. Whannell knows when to show which cards, and it makes the story more enticing.
There are glaring issues with Saw. The acting is one of them. Elwes is usually a stable character actor, but chain him to a wall and say,”Go!” and the man will overact as if his real wife and child depended on it. Whannell, a first time actor and the co-writer, goes deliriously over the top in some battle of scenery chewers. Don’t feel too bad if you feel like laughing during certain moments of “emotional turmoil.”
Saw seems to exist in that magical place known as It Could Only Happen in Movies World. For example, a serial killer designing highly elaborate, and personally clever, death traps could only happen in a movie. I love the fact that the film even shows evidence that the Jigsaw Killer builds dioramas of his future death traps. If he entered them in the Third Grade Sadistic Science Fair, I’m fairly certain he?d at least earn a blue ribbon or a gift certificate.
Yes, only in a movie are we expected to believe one man can kidnap people, lug them around, set up his elaborate Rube Goldberg puzzles, and then kick back and elude police capture. The entire premise of Saw is whole-heartedly ludicrous, and the plot turns are heavily contrived, but, as an audience, you must yield such ordinary eye-rolling to enjoy the pleasures of Saw. If you can swallow plot holes and just go with the film’s skewed logic, there is some enjoyment to be had.
Wan can also be his worst enemy. Too often he punctuates chase scenes with pounding heavy metal, which does little more than numb an audience. Wan’s film loses some of its focus in the middle as the audience endures flashback after flashback. To goose up the viewing, Wan shoves in extraneous flashes of gore. Just like The Exorcist prequel, flashes of something horrific do little more than to cause an audience to yelp. They’re immediate. If you want true gut-churning reactions, you have to build, and in the end Saw remembers what it came to do and sprints to the finish line.
Saw also exists in the grimiest possible world. Whether it be parking garage, office, or even personal apartment, the characters of Saw exist in some netherworld of filth crying out for an army of scrubbing bubbles. I’m sure this was intentional, but can’t any place in horror movies afford a coat of paint nowadays?
Saw is a gruesome, twisted, sometimes sadistic horror movie with a knock-out premise, a moderately good ending twist (not the final end, though), and some lag time in between. Wan and Whannel really stretch their budget to impressive ends and imply more blood and guts than are shown. Fans of hardcore gore horror should be pleased with Saw, though they may find themselves giggling at it from time to time. I was hooked by its premise and found myself getting more intrigued as the revelations began to sift. Many will find Saw too ugly, gory, or stupid, but for fans of the genre, it should satisfy the itch recent PG-13 horror couldn’t efficiently scratch. Saw is violent, contrived, ridiculous, but also, in the end, gruesomely entertaining in parts.
Nate’s Grade: B-
Shadow of the Vampire (2000)
Darkly comical with great stabs of satire at the film industry (bloodsuckers in the movies anyone? Hmmmmmm). Willem Dafoe retains his title as Creepiest Actor Alive and goes for broke with a tour de force performance that should have you checking under the bed. Shadow of the Vampire is alive, to use the term sparingly, with wit and a slow but maturely steadied pace. Dafoe deserves an Oscar and your fear.
Nate’s Grade: A





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